Gigabyte GV-N250OC-1GI GeForce GTS 250

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Enemy Territory: Quake Wars

 

Enemy Territory: Quake Wars
OpenGL Gaming Performance


Enemy Territory:
Quake Wars

Enemy Territory: Quake Wars is Based on a radically enhanced version of id's Doom 3 engine and viewed by many as Battlefield 2 meets the Strogg, and then some.  In fact, we'd venture to say that id took EA's team-based warfare genre up a notch or two.  ET: Quake Wars also marks the introduction of John Carmack's "Megatexture" technology that employs large environment and terrain textures that cover vast areas of maps without the need to repeat and tile many smaller textures.  The beauty of megatexture technology is that each unit only takes up a maximum of 8MB of frame buffer memory.  Add to that HDR-like bloom lighting and leading edge shadowing effects and Enemy Territory: Quake Wars looks great, plays well and works high end graphics cards vigorously.  The game was tested with all of its in-game options set to their maximum values with soft particles enabled in addition to 4x anti-aliasing and 16x anisotropic filtering.

 

The GTS 250 gets to flex a little muscle in Enemy Territory: Quake Wars, pushing up past the Radeon HD 4850 but only at the lowest resolution settings.  Once we start to raise the resolution to 1680x1050 and finally on to 1920x1080, we find that the HD 4850 is not only able to overcome the GTS 250, but the 9800 GTX+ as well.  Price drops on the HD 4870 position it directly against the GTS 250, although the performance advantage appears to clearly be in the Radeon's favor.


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