This test in comprised
of highly detailed indoor and outdoor
environments. We turned on the "GeForce
3" settings and ran the benchmark in full screen
mode.
VULPINE GLMARK:

Framerates remained
smooth and fluid throughout testing, on both the
standard GeForce 3 and the GeForce 3 Ti 500.
Neither card was capable of hitting the "magic"
number of 60FPS at 1600x1200 but then again,
neither can any other graphics card currently on
the market. Note the approximate 10%
performance advantage the Ti 500 holds over the
standard GeForce 3.
The next series of
OpenGL testing was done using the venerable Quake
3 Arena.
QUAKE 3 ARENA:
For the first test, we
used Quake 3 Arena's "Fastest" setting, but bumped
the color depth up to 32Bit. If we
left it at 16Bit, our 1.4GHz Athlon test system would have been
CPU limited at almost every resolution.

At the lower
resolutions, there isn't much of a performance
difference between a standard GeForce 3 and a
GeForce 3 Ti 500 but as the resolution increases,
so does the Ti 500's performance lead. At
1600x1200, the GeForce 3 Ti 500 has a 14.2 FPS
advantage over the standard GeForce 3.
With the graphical
options set this low, Quake 3 looks pretty sad
however. It's time to crank up the options
and put a little more pressure on these cards...
More Quake 3
and some more Overclocking
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