GeForce3 Ti 500 and nVidia's Fall Lineup...New Hardware & Software

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The GeForce3 Ti 500 and nVidia's Fall Lineup...New Hardware & Software
Enter the Detonator XPs and Titanium

By - Marco Chiappetta
Edited By:  Dave Altavilla
October 1, 2001 

Let's step into the world of OpenGL testing.  First out of the gate is Vulpine GLMark v1.1

Benchmarks / Comparisons
More carnage...

 
This test in comprised of highly detailed indoor and outdoor environments.  We turned on the "GeForce 3" settings and ran the benchmark in full screen mode.

VULPINE GLMARK:

Framerates remained smooth and fluid throughout testing, on both the standard GeForce 3 and the GeForce 3 Ti 500.  Neither card was capable of hitting the "magic" number of 60FPS at 1600x1200 but then again, neither can any other graphics card currently on the market.  Note the approximate 10% performance advantage the Ti 500 holds over the standard GeForce 3.

The next series of OpenGL testing was done using the venerable Quake 3 Arena.

QUAKE 3 ARENA:

For the first test, we used Quake 3 Arena's "Fastest" setting, but bumped the color depth up to 32Bit.  If we left it at 16Bit, our 1.4GHz Athlon test system would have been CPU limited at almost every resolution.

At the lower resolutions, there isn't much of a performance difference between a standard GeForce 3 and a GeForce 3 Ti 500 but as the resolution increases, so does the Ti 500's performance lead.  At 1600x1200, the GeForce 3 Ti 500 has a 14.2 FPS advantage over the standard GeForce 3.

With the graphical options set this low, Quake 3 looks pretty sad however.  It's time to crank up the options and put a little more pressure on these cards...

More Quake 3 and some more Overclocking

 

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