For the sake of
comparison, we also did 3D Mark 2001 testing under Windows Millennium
using the exact same test rig and driver revision...
Again the GeForce 3 Ti 500
performed superbly. Scores under Windows
Millennium were slightly higher than under Windows
XP, with the exception of the 1600x1200 test.
Next, we switched back to Windows
XP and tested performance using the GeForce 3's
different Anti-Aliasing methods.
Even with Anti-Aliasing enabled, 3D
Mark 2001 performance was excellent. Using the
Quincunx AA method seemed to be the "sweet-spot" at
1024x768. We played a bit of Max Payne, which
uses the same game engine as 3D Mark 2001, and at this
resolution with Quincunx AA enabled. The performance and
visual quality was fantastic.
The GeForce 3 Ti500
never have too much of a good thing!
We were curious to see what the
GeForce 3 Ti 500 was really capable of, so we
jacked the core and memory clocks up a bit and ran
it through another series of tests using 3D Mark
2001. With our pre-production board and it's
stock cooling, we were able to bring the core up to
263MHz. and the memory up to 565MHz.
Although these clock speeds are impressive, we were
a bit disappointed. We've seen standard
GeForce 3s hit virtually the same speeds.
We can only hope that shipping products with more efficient
cooling schemes will be able to overclock higher.
As expected, our overclocked
GeForce 3 Ti 500 performed very well under 3D Mark
2001. Direct3D isn't the only API in
town though. Let's move on...
Moving on to some OpenGL Benchmarks!