GeForce3 Ti 500 and nVidia's Fall Lineup...New Hardware & Software

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The GeForce3 Ti 500 and nVidia's Fall Lineup...New Hardware & Software
Enter the Detonator XPs and Titanium

By - Marco Chiappetta
Edited By:  Dave Altavilla
October 1, 2001 

Quake 3 Arena's "High Quality" settings are up next...

Benchmarks / Comparisons
Holy Smoke!
Quake 3 Arena's  "High Quality" setting is far more visually appealing than the "Fastest / 32 Bit" settings used in the previous test.  For this test, not only did we set the game to "High Quality", but we enabled tri-linear filtering and set the geometric and texture detail to their highest settings.   


The above graph is an illustration as to why Quake 3 is losing it's usefulness as a raw performance benchmark.  Even with all of the graphical options set to maximum, both cards were able to achieve high frame rates all the way up to 1600x1200.  Unless there are dozens of models on screen, in the heat of some intense action, Quake 3 is no longer able to stress this current generation of nVidia powered graphics cards.  In this test, the earlier trend continued as the GeForce 3 Ti 500 had double-digit performance gains over a standard GeForce 3 at high resolutions.

We also ran this same test using all three AA methods available on the GeForce 3 line of cards...

At 1024x768, all of the GeForce 3's AA methods yielded acceptable frame rates.  Although the 2X AA method noticeably decreases "jaggies", when the Quincunx or 4X AA methods are enabled, the image improvement is far more dramatic and more visually appealing.

Even though the GeForce 3 Ti 500 cut though Quake 3 like a hot knife through warm butter, we decided to overclock our card and see what happened...

Overclocking The GeForce 3 Ti500
You can never have too much of a good thing!

We once again cranked up the core and memory clockspeeds to 263MHz. / 565MHz. and  ran Demo001 at the "High Quality" / Maximum settings.

There you have it folks, while overclocked, our GeForce 3 Ti 500 was able to attain triple-digit frame rates all the way up to 1600x1200x32.  At this high resolution Quake 3 looks absolutely phenomenal.  Its time to push things a bit further though...


More OpenGL Performance...




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