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Performance Comparisons with Quake 4
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Details: http://www.quake4game.com/
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Quake 4
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id Software, in conjunction with developer Raven, recently released the latest addition to the wildly popular Quake franchise, Quake 4. Quake 4 is based upon an updated and slightly modified version of the Doom 3 engine, and as such performance characteristics between the two titles are very similar. Like Doom 3, Quake 4 is also an OpenGL game that uses extremely high-detailed textures and a ton of dynamic lighting and shadows, but unlike Doom3, Quake 4 features some outdoor environments as well. We ran this these Quake 4 benchmarks using a custom demo with the game set to its "High-Quality" mode, at resolutions of 1,280 x 1,024 and 1,600 x 1,200 without anti-aliasing enabled and then again with 4X AA and 8X aniso enabled simultaneously.
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NVIDIA's latest flagship makes short work of Quake 4 with average framerates being above 150fps. The Foxconn GeForce 8800 GTX enjoys a 13fps advantage over the GeForce 7950GX2, and relishes nearly a 30fps advantage over the Radeon X1950XTX.
Once resolutions are raised to 1600x1200 with 4xAA and 16xAF, the average framerates for the Radeon X1950XTX and GeForce 7900 GTX fall below 100fps. In stark contrast, the Foxconn GeForce 8800 GTX and other flagship G80 cards still are running close to 140fps.