EVGA GeForce GTX 1080 iCX FTW2 Review: Everything Detected, More Than Just A Cooler

The Steam VR Performance Test measures a system's performance using a 2-minute sequence from Valve’s Aperture Robot Repair VR demo. After running the test, it determines whether your system is capable of properly running VR content at 90Hz and whether or not the visual fidelity can be increased to the recommended level for a given application. Both a system’s CPU and GPU are factored into the score.

VR Performance Tests
DirecX11 / 12 VR Performance

steam vr test
Steam VR Performance Test

steam

There is not much to see here. The GeForce GTX 1070 is able to max out this benchmark (11 is the top score possible in the current version of Steam's VR test), so all of the 1080s do the same.

vrscore

vr score chart

We also ran a new application from Basemark called VRScore. These results are from the Official DirectX 12 System Benchmark (DX11 is also supported), which runs at 4K and leverages an actual game engine from Crytek (the makers of Crysis). As you can see, the 1080 cards are tightly grouped with the EVGA FTW2 coming out on top.

3DMark Time Spy
Direct X 12 Performance
3DMark Time Spy is a new DirectX 12 benchmark test from Futuremark. It features a DirectX 12 engine, built from the ground up, to support bleeding-edge features like asynchronous compute, explicit multi-adapter, and multi-threading. Time Spy is designed to test the DirectX 12 performance of the latest graphics cards using a variety of techniques and varied visual sequences. This benchmark was developed with input from AMD, Intel, Microsoft, NVIDIA, and the other members of the Futuremark Benchmark Development Program, to showcase the potential of close-to-the-metal, low-overhead APIs like DirectX 12.


time spy
3DMark Time Spy

timespy1

timespy2

The performance trend we've seen thus far continued in the DirectX 12 3DMark Time Spy test. Only a few points separate the EVGA FTW2 and SC cards.

Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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