The latest Hitman title for 2016 once again follows Agent 47, a genetically-enhanced, cold-blooded assassin. He finds himself at the center of new missions scatted about Central Europe, but not before some drama in an ICA training facility some 20 years before the events of 2012's Hitman: Absolution. We tested the game using its DirectX 12 code path, at multiple resolutions, with all in-game options set to their maximum / Ultra values, with FXAA and 16x anisotropic filtering enabled...
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Hitman (2016) |
DirectX 12 Gaming Performance |
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Hitman (2016)
As expected, we saw more of the same in the Hitman DirectX 12 benchmarks. The FTW2 card's higher clocks give it an edger overall, but the SC card is right on its tail, followed by the Foudner's Edition.
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Ashes Of The Singularity |
DirectX 12 Performance |
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Oxide's Ashes Of The Singularity offers planetary warfare on a massive scale. The game also includes one of the first DirectX 12 benchmarks. And it's not synthetic like 3DMark’s API overhead feature test, but rather a real-world representation of in-game performance using a variety of workloads. We ran the Ashes benchmark at multiple resolutions with its "crazy" graphics preset and 4X anti-aliasing enabled to put as heavy a workload as possible on the GPUs.
Ashes Of The Singularity
The deltas separating the 1080 cards are very tight here, and once again we see the SC card slightly edge out the FTW2 at the higher resolution. For all intents and purposes though, call this one even as well.