BFG GeForce 6800 GT Overclocked

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Benchmarks With Halo
Halo - All Patched & Ready To Go!

For many gamers, the release of Halo marked the end of a long wait, since it was originally released as an Xbox exclusive a few years back. No additional patches or tweaks are needed to benchmark with Halo, as Gearbox has included all of the necessary information in their README file. The Halo benchmark runs through four of the cut-scenes from the game, after which the average frame rate is recorded. We patched the game using the latest v1.04 patch and ran this benchmark twice, once at 1024x768 and then again at 1280x1024. Anti-aliasing doesn't work properly with Halo at the moment, so all of the test below were run with anti-aliasing disabled.


While we may have thought we had some smooth game play and frame rates with previous ATi and NVIDIA offerings, the performance there was nothing compared to what we saw with both the Radeon X800 Pro and GeForce 6800.  Whereas the previous cards were hovering around 50fps at 1024x768 and only 40fps at 1280x768, we were able to get better than 70 frames per second, and almost 80fps with the BFG GeForce 6800 GT OC at 1024x768!  At the higher resolution, the 6800GT and 6800 GT OC lost only a handful of frames compared to the standard GeForce 6800 and Radeon X800 Pro.  The extra bandwidth, fillrate and shader performance afforded to the GT model really come into effect at the higher resolutions.  Also, at this resolution, we see that the BFG GeForce 6800 GT OC was able to almost double the output of the previous NVIDIA champion, the GFFX 5950 Ultra.

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