BFG GeForce 6800 GT Overclocked

Wolfenstein: Enemy Territory

 

Benchmarks / Comparisons With Wolfenstein: Enemy Territory
Q3 Engine Based Freebie

Wolfenstein: ET
We also ran through a batch of timedemos with the OpenGL game Wolfenstein: Enemy Territory. Wolfenstein: ET is a free, standalone multiplayer game that is based on the excellent Return to Castle Wolfenstein, that was released a few years back. It uses a heavily modified version of the Quake 3 engine, which makes it a very easy to use benchmarking tool. We created our own custom demo and used the built-in timedemo feature to check each card's frame-rate. The tests below were run at 1024x768 and again at 1600x1200, without anti-aliasing, with 4X AA, with 4X AA and 8X aniso and lastly with 4X AA and 16X anisotropic filtering enabled concurrently.

 

 

With Wolfenstein: ET we saw just a nibble taken out when going to 4xAA, even with the 5950 Ultra, which still managed to outrun the Radeon X800 Pro.  In a contrast to some of our other benchmarks, the GeForce 6800 cards handled the addition of Anisotropic Filtering techniques much better here, usually only dropping a few additional frames per second, even at 16x Aniso.  The BFG GF 6800 GT OC only lost a total of 6.5 frames from the no AA test to the 4xAA + 16x Aniso, a delta of only 5% which is hardly noticeable.  To be fair, the Radeon X800 Pro also handled these configurations, but with a total loss of about 10%.  We couldn't get any numbers for the Radeons at 1600x1200 once 4xAA was enabled, so we couldn't make any comparisons here.  The BFG 6800 GT OC card came out on top of all of the GeForce cards here, as expected.  In fact, we were still able to just about reach 70 fps at 1600x1200 with all of the settings maxed out.  This was a huge improvement over the 5950 Ultra, since even without any AA or Ansio we were only able to get as high as 75.6 fps.


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