BFG GeForce 6800 GT Overclocked
Unreal Tournament 2004
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Epic's "Unreal" games have been wildly popular, ever since the original Unreal was released in the late '90s. Unreal, Unreal Tournament, and then Unreal Tournament 2003, rapidly became some of our favorites, for both benchmarking, and for killing a few hours when our schedules allowed it! Epic recently released the latest addition to the franchise, Unreal Tournament 2004. We used the demo version of the game to benchmark these cards at resolutions of 1024x768 and 1600x1200, without any anti-aliasing, with 4x AA, with 4X AA and 8X anisotropic filtering and lastly with 4X AA and 16X aniso. |
Much like we have seen in our earlier testing, we've got some strong first impressions from the GeForce 6800 suite of cards, snapping up the first three spots at 1024x768 with or without 4XAA. That all changes the moment we also added Anisotropic filtering, which set these cards back by a considerable amount. While the Radeon X800 Pro lost just over a frame per second with 8x Aniso, the GeForce 6800 GTs lost almost 25% of the original frame rates, putting them more on par with the 9800XT than the X800 Pro. The results at 1600x1200 were even more pronounced. Here, at least, the X800 Pro's performance began to falter somewhat, from an original score of 74.91 fps down to 51.56 at 4xAA + Aniso. The GeForce 6800 GTs really choked on the larger, more complex textures, losing a more than half of their frame rates from the first test to the last.