NVIDIA GeForce RTX Ray Tracing In Battlefield V Explored Pre And Post Patch
Battlefield V With Ray Tracing Has Arrived
The much anticipated, and sometimes controversial, next installment in the Battlefield franchise is here. There are many aspects to the game, like the World War II setting for example, which have gamers questioning whether or not we need yet another FPS set in the same era in history, especially in light of last year's Call of Duty WWII. The thing that has had most of us tech enthusiasts waiting with baited breath, however, is the chance to finally see NVIDIA's GeForce RTX real-time Ray Tracing effects live, in an actual game. Battlefield is indeed the first publicly available game to use these new DXR/RTX effects and it's exciting to finally see new technology employed, beyond the standard rasterized graphics we've been used to all these years.
A launch-day patch and game ready driver for the game enabled NVIDIA's RTX technology. However, when RTX series cards were first launched and real-time Ray Tracing was initially introduced back in August, NVIDIA's chosen title to show off RTX technology during the announcement was Battlefield V, so technically RTX has been implemented for months.
In any event, to supplement this written evaluation of NVIDIA RTX and Battlefield V performance, we've also prepared a detailed demo video, walking through the image quality output as well as performance levels at various settings, with GeForce RTX 2080 Ti, 2080 and 2070 cards. Strap in for a bit here and then we'll comb through the details even more on the pages ahead...
See NVIDIA RTX In Action In BFV In Our Deep Dive Demo Here
Regardless, the delay between NVIDIA's announcement to public availability of actual games using the technology caused a bit of an uproar as well. Many folks found it hard to accept a new product based solely on the promise of new technology, which may or may not eventually be adopted by game developers.