Battlefield V Tides of War Update Brings 50 Percent Uplift In GeForce RTX DirectX Raytracing Performance

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Beginning tomorrow, DICE will launch a major update for Battlefield V entitled Tides of War Chapter 1: Overture. That name is quite a mouthful, but the update/patch brings with it a number of new features and even performance updates.

As for actual gameplay, there are new multiplayer maps and changes to the core mechanics of the game. There's even a new single-player experience in the form of "The Last Tiger" War Story. This campaign will let you crew a Tiger I tank along enemy lines. You can also partake in action on the new Panzerstorm map (set in the Belgium countryside) during multiplayer outings.


Other new features include a Practice Range for getting a handle on all the weapons included in the game and you'll be able to even customize vehicles. For a full list of updates/changes/bugfixes, be sure to check out DICE's release notes.

The Battlefield V Tides of War Chapter 1: Overture is mandatory for all players, and multiplayer servers for all three platforms will be offline at these specific times:

  • PC – Multiplayer will be offline for 1h starting at 0900 UTC / 1AM PDT
  • PS4 – Multiplayer will be offline for 1h starting at 1000 UTC / 2AM PDT.
  • Xbox One – Multiplayer will be offline for 1h starting at 1100 UTC / 3AM PDT.

But perhaps the biggest update the will come with the Tides of War Chapter 1: Overture update are performance improvements for NVIDIA's GeForce RTX family of gaming GPUs. The GeForce RTX family of cards are the only ones that are able to handle the punishing real-time ray tracing feature of Battlefield V. Being that these are first-generation RTX cards using the DirectX Raytracing API, early performance following the mid-November launch of Battlefield V wasn't exactly optimal. 

However, NVIDIA says that DirectX raytracing performance has been improved by up to 50 percent across the entire GeForce RTX range, which is astounding. The Tides of War Chapter 1: Overture update coupled with the latest Game Ready Drivers (417.22 WHQL) makes this all possible.

GeForce RTX 2080 Ti

All GeForce RTX cards will be able to hit 60+ FPS (dependent on resolution and quality settings), as outlined by NVIDIA here:

  • GeForce RTX 2080 Ti gamers will now be able to achieve 60+ FPS at 1440p resolution with DXR Raytraced Reflections set to Ultra quality.
  • GeForce RTX 2080 gamers will now be able to achieve 60+ FPS at 1440p resolution with DXR Raytraced Reflections set to Medium quality.
  • GeForce RTX 2070 gamers will now be able to achieve 60+ FPS at 1080p resolution with DXR Raytraced Reflections set to Medium quality.

"Our driver team’s job does not end once a game launches," NVIDIA writes. "They work tirelessly to continue improving performance even after a game launches. The fruits of their labor can be seen with the performance improvements in Battlefield V."

Brandon Hill

Brandon Hill

Brandon received his first PC, an IBM Aptiva 310, in 1994 and hasn’t looked back since. He cut his teeth on computer building/repair working at a mom and pop computer shop as a plucky teen in the mid 90s and went on to join AnandTech as the Senior News Editor in 1999. Brandon would later help to form DailyTech where he served as Editor-in-Chief from 2008 until 2014. Brandon is a tech geek at heart, and family members always know where to turn when they need free tech support. When he isn’t writing about the tech hardware or studying up on the latest in mobile gadgets, you’ll find him browsing forums that cater to his long-running passion: automobiles.

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