Items tagged with dxr

NVIDIA has an obvious vested interest in seeing ray tracing technologies take off in a big way, both in the way they are adopted by developers and implemented into games, and how it is all received by consumers. To further showcase what ray tracing can do, NVIDIA has released some demos, and the best part (depending on your perspective) is that they run on past generation Pascal hardware. That's right, the latest examples of ray-traced visuals do not require a GeForce RTX series graphics card, though RTX hardware (RT and Tensor cores, essentially) will still offer the best experience. More on that in a minute, but first let's have a look a video NVIDIA put together that describes the different... Read more...
AMD this week launched the first consumer graphics card for gaming to feature a GPU built on a 7-nanometer manufacturing process, and in doing so it may have achieved performance parity with NVIDIA's GeForce RTX 2080. That parity will likely go out the window when enabling real-time ray tracing, a feature the Radeon VII is not equipped to handle. Be that as it may, AMD CEO Dr. Lisa Su says a card that supports ray tracing is "deep in development." Real-time ray tracing is the standout feature of NVIDIA's GeForce RTX series, which is enabled through the inclusion of dedicated RT cores. There's still a performance penalty when enabling real-time ray tracing via Microsoft's DirectX Raytracing (DXR)... Read more...
The much anticipated, and sometimes controversial, next installment in the Battlefield franchise is here. There are many aspects to the game, like the World War II setting for example, which have gamers questioning whether or not we need yet another FPS set in the same era in history, especially in light of last year's Call of Duty WWII. The thing that has had most of us tech enthusiasts waiting with baited breath, however, is the chance to finally see NVIDIA's GeForce RTX  real-time Ray Tracing effects live, in an actual game. Battlefield is indeed the first publicly available game to use these new DXR/RTX effects and it's exciting to finally see new technology employed, beyond the standard... Read more...
NVIDIA has been busy getting Game Ready drivers for Windows PCs ready for the launch of the highly anticipated Battlefield V from Dice and EA. Battlefield V launches on November 20 and NVIDIA notes that ahead of the game launch, its driver to support DXR ray tracing is also now available for download. NVIDIA says that its Game Ready Drivers are typically available on or before launch day for major titles, to give GeForce gamers the best experience possible, though some wondered if ray tracing would be supported day 1. This announcement apparently brings things a bit more in focus.  The reason NVIDIA launch drivers so close to the launch of the game is to give engineers at the company... Read more...
Battlefield V is another highly anticipated game that will launch in the coming weeks. Its was also one of the headline titles that NVIDIA chose to show off the realistic effects possible with real-time ray tracing, which is supported in hardware on the new GeForce RTX family of graphics cards. Ahead of Battlefield V's launch, Dice has officially announced the PC system requirements for the game. The minimum system requirements are certainly modest, but if you want to enjoy the game with DirectX Raytracing (DXR), your gaming PC better have some serious hardware inside. Dice's recommended machine specifications for DXR are: OS: 64-bit Windows 10 October 2018 Update (1809) Processor (AMD): AMD... Read more...
Last month, NVIDIA officially launched its next-generation gaming graphics cards with the release of the GeForce RTX 2080 and GeForce RTX 2080 Ti. To coincide with the launch, NVIDIA made available GeForce Game Ready WHQL-certified 411.63 drivers which brought official support for the cards' RTX real-time ray-tracing. Today, NVIDIA is further advancing its GeForce Game Ready drivers with the release of 416.16 WHQL drivers for the new Windows 10 October 2018 Update. This brings the first public release of DirectX Ray Tracing (DXR), which is Microsoft's API for ray-tracing. As NVIDIA notes, DXR provides an industry-standard API for all developers to access to leverage the power of GeForce... Read more...