AVA Direct Custom GT3 SFF Gaming System Review

  
 

Half Life 2: Episode 2
DirectX Gaming Performance


HL2: EP2

With its updated game engine, gorgeous visuals, and intelligent weapon and level design, Half Life 2 has become just as popular as its predecessor, the original Half-Life. With Episode 2, you’ll get a number of visual enhancements, such as better-looking transparent texture anti-aliasing. We ran this benchmark at 1,920 x 1,200 with 4X anti-aliasing and 16X anisotropic filtering enabled concurrently. We also enabled color correction and HDR rendering. To benchmark the cards in this test, we used a custom recorded timedemo file.

If you don't know what Half-Life 2 is, you're probably living in a little Unibomber shack deep in a wilderness of some sort. We use a custom timedemo for HL2 Episode 2, the most recent in the serialized sequel to the landmark game.


 

The AVA Direct GT3 performed very well on our HL2: EP2 benchmark, besting the Dell system and hanging with the Velocity Micro Z-55.

FarCry 2
DirectX Gaming Performance


FarCry 2

Like the original, FarCry 2 is one of the more visually impressive games to be released on the PC to date.  Courtesy of the Dunia game engine developed by Ubisoft, FarCry 2's game-play is enhanced by advanced environment physics, destructible terrain, high resolution textures, complex shaders, realistic dynamic lighting, and motion-captured animations.  We benchmarked the graphics cards in this article with a fully patched version of FarCry 2, using one of the built-in demo runs recorded in the "Ranch" map.  The test results shown here were run at various resolutions with 8X AA and Ultra High Quality presets enabled concurrently.



 


For the FC2 tests, we ran each at different resolutions because we didn't have any truly comparable benchmark results from a competing system.  As you can see, the frame rates are sort of low, especially when you look at the lower resolutions. Of course, you don't necessarily have to play at Ultra High Quality with 8xAA enabled, but still, you want your games to look their best and go 60 frames per second, right?


Related content