ATi RADEON XPRESS 200 Series: AMD Platform Chipsets

Next, we did some benchmarking with Epic's Unreal Tournament 2004.  When testing with UT 2004, we use a specific set of game engine initialization settings that ensure all of the systems are being benchmarked with the exact same in-game settings and graphical options.  Like the other in-game tests, we used a "Low-Quality" setting with UT2004 that isolated CPU performance.

Unreal Tournament 2004
DirectX Gaming Performance

The RADEON XPRESS 200 performed very well in our custom Unreal Tournament 2004 test.  Here, the IGP was able to break the 80FPS barrier when low-quality settings were used.  And with a faster graphics card installed, the RADEON XPRESS 200 was able to overtake the nForce3 Ultra based systems by over 10 frames per second.

Doom 3
OpenGL Gaming Performance

For our last game test, we benchmarked all six of the test systems using our custom multiplayer Doom 3 timdemo. We cranked the resolution down to 640 x 480, and configured the game to run at its "Low-Quality" graphics setting. Although Doom 3 typically taxes today's high-end GPUs, when it's configured at these minimal settings it's more CPU / Memory-bound than anything else...

As expected, Doom 3 put the RADEON XPRESS 200's integrated graphics processor through one heck of workout.  But the fact that it was able to even run Doom 3 speaks volumes to the usefulness of ATi's IGP, although there did seem to be a problem with how the game was rendered on the IGP.  With a discreet card installed though, the RADEON XPRESS 200 was again able to best the nForce3 Ultra, surpassing NVIDIA's chipset by about 7 frames per second in this test.


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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