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Head-to-Head Performance With Unreal Tournament 2004 |
Epic's Next Smash Hit! |
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Unreal Tournament 2K4
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Epic's "Unreal" games have been wildly popular ever since the original Unreal was released in the late '90s. Unreal, Unreal Tournament, and then Unreal Tournament 2003 rapidly became some of our favorites for both benchmarking and for killing a few hours when our schedules permitted it. Epic recently released the latest addition to the franchise, Unreal Tournament 2004. We used a patched (v3323) full version of the game to benchmark these cards at resolutions of 1,024 x 768 and 1,600 x 1,200, without any anti-aliasing and with 4x AA and 8X aniso enabled together. In addition, we used a custom recorded demo of an on-line multi-player match for our benchmark runs. |
Score another victory for the Radeon X800 XL. When testing with Unreal Tournament 2004 with our custom demo, the Radeon X800 XL dropped only 2 frames per second behind the GeForce 6800 Ultra when no AA or aniso was used at 1024x768, but it flipped the script once anti-aliasing and anisotropic filtering were turned on at this resolution. The same rings true when comparing the X800 XL to the 6800 GT, but the XL's margin of victory was much larger. With the game's resolution raised to 1600x1200, the Radeon X800 XL performed at the same level at the 6800 Ultra with no AA or aniso. Turn on anti-aliasing and anisotropic filtering, however, and the X800 XL pulls way ahead of the Ultra and the GT, besting them by roughly 12% and 27%, respectively.