X1300 / X1650 HL2: Episode 1
|Thanks to the dedication of hardcore PC gamers and a huge mod-community, the original Half-Life became one of the most successful first person shooters of all time. So, when Valve announced Half-Life 2 was close to completion in mid-2003, gamers the world over sat in eager anticipation. Unfortunately, thanks to a compromised internal network, the theft of a portion of the game's source code, and a tumultuous relationship with the game's distributor, Vivendi Universal, we all had to wait quite a while to get our hands on HL2. Armed with the latest episodic update to HL2, Episode 1, we benchmarked the game with a long, custom-recorded timedemo that takes us through both outdoor and indoor environments. These tests were run at resolutions of 1,280 x 1,024 and 1,600 x 1,200 with 4X anti-aliasing and 16X anisotropic filtering enabled concurrently, and with color correction and HDR rendering enabled in the game engine as well.|
The Sapphire Radeon X1300 XT Overclock Edition and Radeon X1650 Pro performed similarly in our custom Half Life 2: Episode 1 benchmark. Neither card was able to catch the GeForce 7600 GT or Radeon X1800 GTO as you can see, but they weren't meant to in the first place. At their proposed sub-$100 price points, the X1300 XT and X1650 Pro will be about 20% - 50% less expensive then either the 7600 GT or the GTO, not to mention the 7900 GT.