ATI Radeon X1K Refresh: X1950 XTX, X1900 XT 256MB, X1650 Pro, and X1300 XT

Performance Comparisons with Prey - XHD Resolutions
Details: http://www.prey.com/

Prey
After many years of development, Take-Two Interactive recently released the highly anticipated game Prey. Prey is based upon an updated and modified version of the Doom 3 engine, and as such, performance characteristics between the two titles are very similar.  Like Doom 3, Prey is an OpenGL-based game that uses extremely high-detailed textures and a ton of dynamic lighting and shadows. But unlike Doom3, Prey features some outdoor environments as well. We ran these Prey benchmarks using a custom demo with the game set to its "High-Quality" graphics mode, at resolutions of 1,920 x 1,200 and 2,560 x 1,600 with 4X AA and 16X anisotropic filtering enabled simultaneously.

Our XHD Prey benchmarks are all about the GeForce 7950 GX2.  In the single-card tests, the GeForce 7950 GX2 handily outpaced the Radeon X1950 XTX at both resolutions. The same basically holds true in the multi-GPU tests, although the Quad-SLI system's margins of victory are slightly smaller.  When compared to the GeForce 7900 GTX though, the Radeon X1950 XTX fares much better.  The Radeon X1950 XTX, whether running as a single card or linked up with a master card in a CrossFire configuration, outperforms the GeForce 7900 GTX or 7900 GTX SLI configurations regardless of resolution.


Tags:  ATI, Radeon, x1, ATI Radeon, x16, refresh, XT, pro, and, K
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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