ATI Radeon X1K Refresh: X1950 XTX, X1900 XT 256MB, X1650 Pro, and X1300 XT

Performance Comparisons with F.E.A.R - XHD Resolutions
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F.E.A.R
One of the most highly anticipated titles of 2005 was Monolith's paranormal thriller F.E.A.R. Taking a look at the minimum system requirements, we see that you will need at least a 1.7GHz Pentium 4 with 512MB of system memory and a 64MB graphics card, that is a Radeon 9000 or GeForce4 Ti-class or better, to adequately run the game. Using the full retail release of the game patched to v1.03, we put the graphics cards in this review through their paces to see how they fared with a popular title. Here, all graphics settings within the game were set to the maximum values, but with soft shadows disabled (Soft shadows and anti-aliasing do not work together currently). Benchmark runs were then completed at resolutions of 1,920x1,200 and 2,560x1.600, with anti-aliasing and anisotropic filtering enabled.

The results are mixed with F.E.A.R. running at XHD resolutions. Once again, the 256MB Radeon X1900 XT outperformed the GeForce 7900 GT, but the X1950 XTX faced much stiffer competition at the high-end. At 1,920x1,200 the single-GeForce 7950 GX2 and dual-GeForce 7950 GX2 Quad-SLI configurations were the fastest by far.  With the resolution cranked up to 2,560x1,600 though, the scaled tipped in favor of the Radeon X1950 XTX.  In a single card configuration, the Radeon X1950 XTX posted 28 FPS, about 10% higher than the GeForce 7950 GX2. And the Radeon X1950 XTX CrossFire rig was also faster than the Quad-SLI system at the higher resolution, but this time only 1 FPS separated to the two.

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Tags:  ATI, Radeon, x1, ATI Radeon, x16, refresh, XT, pro, and, K
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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