ATI Radeon X1900 XTX And CrossFire: R580 Is Here

Performance Comparisons with 3DMark06 v1.0.2
Details: http://www.futuremark.com/products/3dmark06/

3DMark06
Futuremark recently launched a brand-new version of their popular benchmark, 3DMark06. The new version of the benchmark is updated in a number of ways, and now includes not only Shader Model 2.0 tests, but Shader Model 3.0 and HDR tests as well. Some of the assets from 3DMark05 have been re-used, but the scenes are now rendered with much more geometric detail and the shader complexity is vastly increased as well. Max shader length in 3DMark05 was 96 instructions, while 3DMark06 ups the number of instructions to 512. 3DMark06 also employs much more lighting, and there is extensive use of soft shadows. With 3DMark06, Futuremark has also updated how the final score is tabulated. In this latest version of the benchmark, SM 2.0 and HDR / SM3.0 tests are weighted and the CPU score is factored into the final tally as well.

3DMark06's overall score has the X1800 XT falling prey to the 7800 GTX, but the Radeon X1900 XT, XTX, and CrossFire configuration best NVIDIA's competitive offerings by a few hundred points. We've also got the individual graphics scores, however, which tell a much more interesting story.

With 3DMark06's Shader Model 2.0 tests, which are basically updated versions of the "game" tests that were part of 3DMark05, a pair of 512MB 7800 GTX running in SLI mode finishes on top, followed by X1900 CrossFire. A single 512MB GTX trails the X1900, however, which hints to SLI's better scaling in this benchmark.

The new HDR/Shader Model 3.0 tests in 3DMark06 tell yet another story. Here, nothing touches the Radeon X1900, and the only edge NVIDIA has is a pair of GTXs over X1800 XT CrossFire, but even then the margin of victory is only 10 points.  It seems that, at least according to 3DMark06, that Shader Model 2.0 performance should be competitive between NVIDIA and ATI, but that ATI should have an edge in Shader Model 3.0 performance. Let's see how things pan out in our actual "real-world" game tests.


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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