Jedi Knight II sure does make the old and
tired Quake 3 engine look good with it's additions and
enhancements like shader effects. We'll turn up all
the "eye candy" here for not only the best image quality but
to put the smack down on our round-up of accelerators,
including the Radeon 9700 Pro.
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Jedi Knight II
Time Demo Testing - 4X AA and 64 Tap Aniso
Filtering |
Putting the hurt
on the graphics pipeline |
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You'll note we've limited the following few
tests to "the big guns", only the top end accelerators from
ATi, NVIDIA and Matrox.
Once again here, we see the Radeon 9700 Pro
only pull far in the lead when resolution is scaled beyond
1024X768. At 1280X1024 it enjoys a 59% lead over the
GeForce 4 Ti 4600. Also, note that the Parhelia is
utilizing 16X FAA in this test. As we have seen in the
past, the Parhelia is absolutely annihilated when standard
4X multi-sample AA is invoked. There is no need to run
in that mode on a Parhelia, since 16X FAA looks better than
4X AA in our opinion but not better than the R9700's 6X
mode. Finally, note that the R9700Pro only drops 2
frames per second from 1024X768 to 1600X1200 resolution.
In addition, versus our non aniso and AA enabled tests on
page 5, it drops only a couple of frames.
Simply put, Anisotropic Filtering, as we've
seen in the Quake 3 and Jedi Knight II tests here, is
basically a free-be with the Radoen 9700Pro. In
addition, AA is something that can be left on and run as a
default setup. Until now, you couldn't quite say that
with a GeForce 4 based card. When the action got hot
at high res, with 4X AA and Ansio Filtering enabled, frame
rates would suffer to the point that it could be a real
distraction. Not so far with the Radeon 9700 Pro.
Turn it up, leave it up and play on with the best looking
graphics a game can muster.
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3D Mark 2001SE Benchmarks |
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