Take a quick gander at our test
system specs, before you head into battle.
HotHardware's Test System
Pentium 4 2.4GHz
Performance with the i845
Intel Pentium 4 2.4GHz (2400MHz - 533MHz FSB)
Abit BD7 (Intel i845E)
256MB Corsair PC2700 (CAS 2)
IBM 7200RPM 30GB HD
Windows XP Professional (DirectX 8.1)
Intel Chipset Drivers v4.00.1013
Intel Application Accelerator v2.2
NVIDIA Detonators v29.80 (WHQL Certified)
ATI Catalyst Drivers v7.75
Graphics Cards Tested:
Radeon 9700 Pro 128MB
NVIDIA GeForce 4 Ti 4600 128MB
Visiontek GeForce 4 Ti 4200
ATI Radeon 9000
Let's get it over
Quake 3 Arena Time Demo "Four"
We might as well put up the Quake 3 numbers
first. Frankly, although this benchmark is a widely
referenced metric for performance, it's relevance is fading
with each passing year. Regardless, we have your Quake
At 1024X768, you can see that the CPU in our
test-bed was more of a limitation than anything else.
However, at 1280X1024 and beyond, the Radeon 9700 Pro steps
out beyond the pack. At 1600X1200 resolution, it
bested the GeForce 4 Ti 4600 by more than 32%.
However, we're still not properly taking advantage of the
Radeon 9700 Pro's power. So, we'll fire up the AA.
The Radeon 9700 Pro's 256 bit memory bus,
with 20GB/sec of bandwidth, as well as it's SmoothVision 2.0
AA engine, power the card far beyond the GeForce 4 Ti 4600.
The R9700Pro is 75% faster at 1024X768 with 4X AA and well
over twice as fast at 1280X1024. Even with 6X AA
enabled at 1600X1200, the Radeon 9700 Pro is faster than the
GeForce 4 at a lower resolution and with less AA sampling.
The performance lead shown here is nothing short of amazing.
Quake 3 is fluid and VERY playable at 1600X1200 with 6X AA,
on the Radeon 9700 Pro.
Let's take a look at the spread with
Ansiotropic Filtering kicked into gear.
Quake 3 Anisotropic Filtering