Take a quick gander at our test
system specs, before you head into battle.
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HotHardware's Test System |
Pentium 4 2.4GHz
Performance with the i845 |
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Common
Hardware:
Intel Pentium 4 2.4GHz (2400MHz - 533MHz FSB)
Abit BD7 (Intel i845E)
256MB Corsair PC2700 (CAS 2)
On-Board NIC
On-Board Sound
IBM 7200RPM 30GB HD
Windows XP Professional (DirectX 8.1)
Intel Chipset Drivers v4.00.1013
Intel Application Accelerator v2.2
Graphics
Card Drivers:
NVIDIA Detonators v29.80 (WHQL Certified)
ATI Catalyst Drivers v7.75
Graphics Cards Tested:
Radeon 9700 Pro 128MB
NVIDIA GeForce 4 Ti 4600 128MB
Visiontek GeForce 4 Ti 4200
ATI Radeon 9000
Pro 64MB
ATI Radeon
8500LE 128MB
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Quake 3 Arena Time Demo "Four"
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Let's get it over
with
We might as well put up the Quake 3 numbers
first. Frankly, although this benchmark is a widely
referenced metric for performance, it's relevance is fading
with each passing year. Regardless, we have your Quake
3 numbers.
At 1024X768, you can see that the CPU in our
test-bed was more of a limitation than anything else.
However, at 1280X1024 and beyond, the Radeon 9700 Pro steps
out beyond the pack. At 1600X1200 resolution, it
bested the GeForce 4 Ti 4600 by more than 32%.
However, we're still not properly taking advantage of the
Radeon 9700 Pro's power. So, we'll fire up the AA.
The Radeon 9700 Pro's 256 bit memory bus,
with 20GB/sec of bandwidth, as well as it's SmoothVision 2.0
AA engine, power the card far beyond the GeForce 4 Ti 4600.
The R9700Pro is 75% faster at 1024X768 with 4X AA and well
over twice as fast at 1280X1024. Even with 6X AA
enabled at 1600X1200, the Radeon 9700 Pro is faster than the
GeForce 4 at a lower resolution and with less AA sampling.
The performance lead shown here is nothing short of amazing.
Quake 3 is fluid and VERY playable at 1600X1200 with 6X AA,
on the Radeon 9700 Pro.
Let's take a look at the spread with
Ansiotropic Filtering kicked into gear.
Quake 3 Anisotropic Filtering
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