ATI All-In-Wonder X800XL

Doom 3 - Single Player


Benchmarks & Comparisons With Doom 3 - Single Player
In Like a Lion, Out Like a Lamb.

Doom 3
id Software's games have long been pushing the limits of 3D graphics.  Quake, Quake 2, and Quake 3 were all instrumental in the success of 3D accelerators on the PC.  Now, years later, with virtually every new desktop computer shipping with a 3D accelerator, id is at it again with the release of the visually stunning Doom 3.  Doom 3 is an OpenGL game using extremely high-detailed textures and a ton of dynamic lighting and shadows.  We ran this benchmark using custom demos with Doom 3 set to its "High-Quality" mode, at resolutions of 1,024 x 768 and 1600 x 1200 without any AA and then with 4X antialiasing and 8X anisotropic filtering enabled.  Note: Doom 3 enabled 8X anisotropic filtering automatically when set to "High Quality" in the game's control panel.

The GeForce 6800GT put up the best performance results all around with Doom 3 testing.  With both resolutions, No AA testing was all NVIDIA with the 6800GT holding a 20 FPS lead at minimum.  When we enabled Antiailiasing and Anisotropic Filtering, however, the results balanced out, with the Geforce 6800GT and All-In-Wonder X800 XL keeping within 5 FPS of each other.  At 1024x768, the lead favored the X800 XL while the 1600x1200 tipped in favor of the 6800GT.


Tags:  ATI, X8

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