Unigine Heaven 2.0 Benchmark
The Unigine Heaven
Benchmark v2.0 is built around the Unigine game engine. Unigine is a
cross-platform real-time 3D engine, with support for DirectX 9, DirectX
10, DirectX 11 and OpenGL. The Heaven benchmark, when run in DX11
mode, also makes comprehensive use of tessellation technology and
advanced SSAO (screen-space ambient occlusion), and it also features
volumetric cumulonimbus clouds generated by a physically accurate
algorithm and a dynamic sky with light scattering.
We attempted to run Unigine Heaven v2.0 at max settings, but it looked like a slide show. To complete the benchmark, we turned down every setting available. Still, frame rates were very low and the scores were nothing to brag about.