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Splinter Cell: Chaos Theory

Performance Comparisons with Splinter Cell: Chaos Theory v1.04
Details: http://www.splintercell3.com/us/

SC: Chaos Theory
We've recently added Ubisoft's great new game, Splinter Cell: Chaos Theory, to our suite of game benchmarks. Based on a heavily modified version of the Unreal Engine, enhanced with a slew of DX9 shaders, lighting and mapping effects, Splinter Cell: Chaos Theory is gorgeous with its very immersive, albeit dark environment. The game engine has a shader model 3.0 code path that allows the GeForce 6 & 7 Series of cards, and the new X1000 family of cards, to really shine, and a recent patch has implemented a shader model 2.0 path for ATI's X8x0 generation of graphics hardware. For these tests we enabled the SM 3.0 path on the GeForce cards and the X1000 cards, but the SM 2.0 path was enabled for the older Radeons. High Dynamic Range rendering and parallax mapping were disabled, and we benchmarked the game at resolutions of 1,280 x 1024 and 1,600 x 1,200, both with and without anti-aliasing and anisotropic filtering.

 

As you can see, the Asus Extreme N7800 GT Dual also performed very well in Splinter Cell: Chaos theory. Once again, as expected, its scores were much higher than a single GeForce 7800 GT.  But please note, that single GeForce 7800 GT referenced above is clocked at NVIDIA's base reference specifications of 400MHz/1.0GHz. When matched up to a pair of GeForce 7800 GTX cards running in SLI mode, the Asus Extreme N7800 GT Dual also compares favorably, falling behind by only a few frames per-second in most test configurations. None of the single card configurations, however, even come close to catching the Extreme N7800 GT Dual.


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