Asus AX800 Pro (Radeon X800 Pro)

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Splinter Cell & Halo

 

 

Performances Comparisons With Splinter Cell
Stealthy Combat

Splinter Cell
Splinter Cell's version 1.2 patch includes three pre-recorded demos and incorporates a previously unavailable benchmarking tool. The demos included with the patch are somewhat limited by CPU performance, however, so we opted for the custom Oil Rig demo created by the folks at Beyond 3D to test with this game. Beyond 3D's demo removes two CPU intensive routines while increasing dependence on Pixel Shader performance. Shaders are used to render realistic looking ocean water surrounding an Oil Rig in the demo, as well as simulating a night vision effect for a brief period. Take note that anti-aliasing doesn't work with Splinter Cell in its current state. Due to this fact, we do not have any AA scores listed in the graphs below.

 

In our Splinter Cell benchmark, the Asus AX800 Pro/TD significantly outperformed the Radeon 9800 XT, and GeForce 6800 and FX 5950 Ultra, but the 6800 GTs were the victors in this test.  The GTs pulled ahead of the AX800 by about 12% at 1024x768 and by approximately 10% at 1600x1200.

Benchmarks With Halo
Halo - All Patched & Ready To Go!

Halo
For many gamers, the release of Halo marked the end of a long wait, since it was originally released as an Xbox exclusive a few years back. No additional patches or tweaks are needed to benchmark with Halo, as Gearbox has included all of the necessary information in their README file. The Halo benchmark runs through four of the cut-scenes from the game, after which the average frame rate is recorded. We patched the game using the latest v1.04 patch and ran this benchmark twice, once at 1024x768 and then again at 1280x1024. Anti-aliasing doesn't work properly with Halo either, so all of the test below were run with anti-aliasing disabled.

 

The results of our Halo benchmarking basically mirrored what we saw with Splinter Cell.  The GeForce 6800 GTs outperformed the pack at both resolutions, followed by the AX800 Pro/TD and the 12-Pipe GeForce 6800.  At 1024x768, the GeForce 6800 GTs outperformed the AX800 by about 7%, but they jumped well ahead at 1280x1024.  At the higher resolution, the 16-Pipe GTs were about 24% faster than the AX800 Pro.

Tags:  Asus, Radeon, pro, X8

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