Unreal Tournament 2004
|Epic's "Unreal" games have been wildly popular, ever since the original Unreal was released in the late '90s. Unreal, Unreal Tournament, and then Unreal Tournament 2003, rapidly became some of our favorites, for both benchmarking and for killing a few hours when our schedules allowed! Epic recently released the latest addition to the franchise, Unreal Tournament 2004. We used a fully patched (v3120) full version of the game to benchmark these cards at resolutions of 1024x768 and 1600x1200, without any anti-aliasing, with 4x AA, with 4X AA and 8X anisotropic filtering and lastly with 4X AA and 16X aniso.|
Things got a bit more interesting when we moved onto the more "industrial strength" benchmarks in our arsenal. Without any anti-aliasing and with 4X AA enabled, testing with our custom UT2004 timedemo showed the Asus AX800 Pro/TD and the two GeForce 6800 GTs performing at similar levels, with only a few frames per second separating the competitors. When we enabled Anisotropic filtering, however, the AX800 Pro/TD surged way ahead of the pack, besting the next fastest cards - the GeForce 6800 GTs - by about 20 frames per second at both resolutions.