Tomb Raider: AOD
|Although Tomb Raider: Angel of Darkness won't be winning any "Game of the Year" awards, it is one of the more advanced DirectX games currently available. We've recorded a custom demo of Lara jogging through an indoor garden area in the "Prague3" map. When using the Pixel Shader 2.0 code path, this area of the game utilizes a DOF (depth of field) blurring effect to enhance the sense of depth and size. We ran our custom demo at a resolution of 1024x768 and then again at 1600x1200, using both the Pixel Shader 1.4 and 2.0 code paths (with and without 4x anti-aliasing enabled in the PS 2.0 tests).|
With our custom Tomb Raider benchmark at 1024x768, the GeForce 6800 GTs and Asus AX800 Pro/TD performed at virtually the same level, but the GTs were a wee bit faster across the board. The trend continued when we bumped the resolution up to 1600x1200, until we enabled anti-aliasing with the PS 2.0 code path. With AA enabled at 1600x1200, the GeForce 6800 GTs pulled ahead by nearly 16%.