Asus AX800 Pro (Radeon X800 Pro)

 

 

Benchmarks / Comparisons With Wolfenstein: Enemy Territory
Q3 Engine Based Freebie

Wolfenstein: ET
We also ran through a batch of timedemos with the OpenGL game Wolfenstein: Enemy Territory. Wolfenstein: ET is a free, standalone multiplayer game that is based on the excellent Return to Castle Wolfenstein, that was released a few years back. It uses a heavily modified version of the Quake 3 engine, which makes it a very easy to use benchmarking tool. We created our own custom demo and used the built-in timedemo feature to check each card's frame-rate. The tests below were run at 1024x768 and again at 1600x1200, without anti-aliasing, with 4X AA, with 4X AA and 8X aniso and lastly with 4X AA and 16X anisotropic filtering enabled concurrently.

 

 

Unfortunately, we ran into some issues benchmarking with Wolfenstein: Enemy Territory with the Catalyst v4.6 driver suite.  4X anti-aliasing doesn't seem to be functioning properly on the ATi powered cards at 1600x1200 (it did work at 1024x768).  When we enabled 4X AA at 16x12 on the AX800 Pro/TD and Radeon 9800 XT, their frame-rates did not drop at all, which explains all of the "WNR"s in the graph above.  However, in the remaining 5 configurations that we ran our custom timedemo, the GeForce 6800 GTs clearly outpaced the Asus AX800 Pro.


Tags:  Asus, Radeon, pro, X8
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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