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Metro 2033 |
DX11 Gaming Performance |
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Metro 2033 is your basic post-apocalyptic first person shooter game with a few rather unconventional twists. Unlike most FPS titles, there is no health meter to measure your level of ailment, but rather you’re left to deal with life, or lack there-of more akin to the real world with blood spatter on your visor and your heart rate and respiration level as indicators. The game is loosely based on a novel by Russian Author Dmitry Glukhovsky. Metro 2003 boasts some of the best 3D visuals on the PC platform currently including a DX11 rendering mode that makes use of advanced depth of field effects and character model tessellation for increased realism.
The Radeon HD 7660G's performance in the Metro 2033 benchmark is somewhat of a mixed bag. When testing with the DirectX 10 code path, the Radeon HD 7660G in the AMD A10-4600M Trinity APU outpaced everything but the discrete GeForce GT 600 series parts. Using the Direct 11 code path, however, had a more significant impact on performance and even Intel's HD 4000 series graphics engine was able to pull ahead of the Radeon HD 7660G by the slimmest of margins. There's a hint of driver immaturity here in DX11 mode perhaps for AMD, though admittedly the field is tightly grouped.