Alienware Aurora R10 Ryzen Edition Review: A 3950X Invasion
Alienware Aurora AMD Ryzen Edition: Gaming Benchmarks
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Middle Earth: Shadow of War is a fun and and beautiful title set in Tolkien's Lord of the Rings universe. To test the game's performance relative to other systems, we set the resolution to 2560x1440 and turned the visuals up to the High preset.
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The finale in the rebooted Tomb Raider trilogy, Shadow of the Tomb Raider is easily the best-looking of the bunch. It's the latest installment in the series for heroin Lara Croft, driven with a revamped DX12 game engine. SotTR also supports visual effects like Ambient Occlusion, Depth of Field, Dynamic Foliage, Bloom shaders, Tessellation and more.
At 1440p, the Aurora Ryzen Edition has no problem turning in extremely smooth frame rates. Any time you're playing a game at north of 100 frames per second, the system is performing pretty nicely, and when the minimum reported frame rate approaches 90 fps, you're in high refresh rate gaming monitor territory. One thing you should get used to here, is the idea that this Aurora configuration's minimum frame rate approaches the average of a lesser graphics card at medium resolutions like 1440p. While we don't want to give anything away, we think you'll see this throughout the remainder of our suite.
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We recently had a chance to dig into two of the fall's biggest graphical feasts, the first of which is Control. Remedy's latest thriller is full of mystery, adventure, and supernatural weirdness. From a technology perspective, it's also one of the most advanced games around, making the most out of Turing's DXR-capable ray tracing hardware. Those effects have a pretty heavy impact on performance because ray tracing is expensive computationally. For this test, we stuck to 1440p and 2160p once again, and turned all the graphical eye candy up to its highest traditional settings to see how ray tracing performance scaled.
The DIY PC in our charts has a Core i5-9600K testbed with 16 GB of Corsair LPX DDR4-3200 memory and a GeForce RTX 2080 Super. This is the same machine we tested Control and Gears 5 with when those games launched. While that machine can't hold a candle to the Aurora Ryzen Edition's 16-core CPU or beefier GPU, it's at least a point of comparison.
Our theory about smoothness seemingly holds true. We're only showing the frame time chart for the High ray tracing preset here, but this persisted throughout testing. The Aurora does a great job cranking out consistent frame times in this game, without any hiccups or latency spikes. We've always loved the visual flair in Control, and Alienware's top-shelf configuration makes sure that we can enjoy that eye candy without stuttering at a pretty high detail level.
Let's see if it can do this well at a higher resolution.
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Gears 5 is the other fall blockbuster we had a chance to dig deeply into, and this game proves you don't need ray tracing effects to make a gorgeous game. As with Control, Gears 5 is super-new, so our charts are a little sparse. We tested at 1440p and 2160p again with the Ultra and High presets.
Somewhat surprisingly, the scores between the Aurora and our DIY configuration are pretty close at 2560x1440. The difference here is that when we tested Gears on the GeForce RTX 2080 Super, we were entirely GPU-limited. During our Gears 5 testing on the Aurora Ryzen Edition, the benchmark at 1440p consistently showed that around 8% of all frames produced by the system were CPU-limited, rather than GPU. It's very likely that Gears 5 would benefit more from a CPU with a higher all-core boost speed than it does from having 16 such cores at its disposal. There's also a lot more headroom in the Aurora's GeForce RTX 2080 Ti, and the result is similar overall frame rates with a somewhat higher 99th percentile frame rate at Ultra. When we're eclipsing 100 frames per second, the performance is very, very good.
Our frame time graphs for the Ultra preset look a little more alarming than they actually are. The vast majority of frames fall in the 10 to 12 millisecond range, which equates to frame rates between 80 and 100. The graphs have some spikiness to them when the scene changes, but even those aren't bad. The absolute longest Gears 5 waited for a frame to draw to the screen involve 3 separate frames that took around 35 to 40 milliseconds each. Since they're single frames, you wouldn't feel any lag. This isn't an unusual graph, either; we saw similar performance from our test bed in the Gears 5 review.
At 4K we see some serious separation between the Aurora Ryzen Edition and our DIY configuration. The Aurora consistently turned in faster average and 99th percentile low frame rates, which is something we'd expect from a system with both a beefier CPU and graphics card. On the High preset, the game stayed north of 60 frames per second at this very taxing resolution, which is pretty impressive.
Early on, there's a bit of a spike in our run on Ultra settings, but for the most part, frame times are pretty consistent, which keeps the frame rate moving along. Games with somewhat lower frame rates are much more playable when the graph looks like this than if the rates constantly spike up and down throughout. When it comes to 4K gaming on the latest AAA titles, that the Aurora is more than up to the task.
Now let's take a look at how much power the Aurora R10 AMD Ryzen Edition needs in order to pump out so much performance, and how the system keeps cool and hopefully quiet under load.