Items tagged with path tracing

The original Max Payne is now more than 20 years old, designed for the era of the PlayStation 2 and first-gen Xbox. Some fans of the title refuse to let it die and have released a new mod to bring Max Payne into the modern era. You can now run Max Payne with full path ray tracing, but be warned, it's going to be... Read more...
One of the most exciting prospects about playing games on the PC is how absolutely gorgeous the graphics can get. Cyberpunk 2077 is no stranger to having the latest technologies envelop its very core, such as when it debuted with ray tracing. The more recent path tracing updates have made the game an even more... Read more...
As a gamer, you sort-of get inured to loading time. It's largely unavoidable that games will, at some point, have periods where they have to say "please wait" and you can do little but twiddle your thumbs or maybe read some interesting load screen text while you wait for the engine to prepare the play... Read more...
Let's talk about path tracing, hardware-heads. While the difference between ray-tracing and path-tracing has been debated, the industry has largely settled on using ray-tracing as an umbrella term covering all ray-traced effects, while path-tracing typically refers to renderers that use ray-traced methods for the... Read more...
Polish developer CD Projekt Red seems to be among the few game publishers of decent size that understand the PC market: once you release a game, it doesn't vanish from the market after a few weeks, months, or even years. It stays in shops, and people will continue to buy it if there's a reason to do so, like the major... Read more...
A ray tracing technique known as path tracing looks set to make it to mainstream PC gaming, thanks to an SDK release by NVIDIA today. Implementing real-time path tracing is claimed by the graphics centric firm to be “the next frontier in video game graphics.” With an SDK available, we should start to see this... Read more...
It's been a few years since NVIDIA announced its first foray into making a real-time ray tracing GPU. Since that initial announcement, games engines, software developers, and even physics researchers have presented us with some amazing representations of simulated light in a relatively realistic output. Of course... Read more...
Performance and fidelity are often two opposing sides of the same axis in computer graphics. You already know this; raise resolution, performance goes down. Rendering resolution is only one of the many sliders that game developers can tweak to optimize the performance-to-fidelity balance. Of course, what every... Read more...
Over the last few years, if you're a gamer or PC hardware enthusiast, you've probably heard the term "ray-tracing" bandied about quite a bit. Actually, you likely heard it before that, but with the advent of Microsoft's DirectX Ray-Tracing and NVIDIA's RTX branding, ray-tracing has hit the mainstream. The original... Read more...