Items tagged with Interview

Few would argue against calling Elon Musk a visionary. It's a requisite trait of most inventors, particularly those who are focused on future game changing technologies. Musk certainly has plenty of those in mind, from reinventing daily commutes with Tesla's Autopilot technology to Hyperloop, a high-speed transportation system for longer trips. His interests are varied, but when it comes to envisioning the future, Musk has five specific areas he's identified as the most likely to affect humanity. The first and biggest one is artificial intelligence, especially when looking at the near-term future. Part of the reason Musk thinks AI should take center stage is because there's potential for it to... Read more...
To say OCZ has had a tumultuous year would be putting it mildly, to say the least. The company took a brutal beating and was knocked down, but not out. Now, thanks to an acquisition by Toshiba, the newly formed and revitalized OCZ Storage Solutions, is poised and ready to make another run at enthusiasts and the enterprise. In an effort to clear up some of the rumors and hear what Toshiba’s OCZ Storage Solutions has in store, we reached out to OCZ’s CMO, Alex Mei. Here’s what he had to say: OCZ Storage Solutions Interview with Alex Mei, CMO... Read more...
To say OCZ has had a tumultuous year in 2013 would be putting it mildly. The company took a brutal beating financially and was knocked down, but not out. Now, thanks to an acquisition by Toshiba, the newly formed and revitalized OCZ Storage Solutions, is poised and ready to make another run at enthusiasts and the enterprise. In an effort to clear up some of the rumors and hear what Toshiba’s OCZ Storage Solutions Group has in store this year, we reached out to OCZ’s CMO, Alex Mei. Here’s what he had to say: HH: How will Toshiba’s acquisition of OCZ affect future product development? Alex: Now that we are a Toshiba Group Company, one of the most exciting things... Read more...
HP is hosting a live chat tomorrow with Jason Fried, the founder of the web design firm 37 Signals, via its INPUT | OUPUT website. Participants are able to interact with Jason and ask questions through Twitter. If you're interested in participating, the details for the event are below. What: Live interview with Founder / CEO, Jason Fried, 37 Signals When: Thursday, July 22 @ 11 AM PST/ 2PM EST Where: Site - INPUT | OUTPUT (please submit your questions and comments from this site on the day of the interview) Topic: "New Marketing in the New Normal" "The modern workplace is evolving – everything from the physical layout, management practices and the tech-driven tools that are now indispensible... Read more...
EVGA's Interview Dual Monitor System incorporates a pair of 17" widescreen LCDs with an innovative rotatable stand that allows the user to flip a panel over to share a desktop display with someone sitting across from them on the other side of the desk. These twin TFT displays support a native resolution of 1440X900 and rotate 180 degrees vertically and 90 degrees horizontally. They will also re-orientate themselves depending on which direction they are flipped, in order to provide the correct viewing orientation for the user that is facing the display. The system also comes with a three port USB hub and an integrated web cam for web conferencing on the system. At a retail price of $649.99, you're... Read more...
We recently had the chance to have a conversation with John Malley, BFG Tech's Senior Director of Marketing, regarding the company's recently released Phobos line of high-end gaming systems. We asked about the current state of the Phobos product line and its unique features and service options, and John also spoke about future possibilities for the company as well. Read on to see what John had to say about Phobos and why BFG thinks now was the right time to introduce such a system... HotHardware: With the economy currently struggling, why would BFG introduce an ultra-high end, boutique system at this time? Wouldn't it have made more sense to start with a more affordable offering to gauge interest... Read more...
Let's face it -- Twitter couldn't possibly be bigger right now. Practically everyone at SXSW is using it by the minute, it's pulling in new funds during a tight credit crunch and even a politician that was born long, long before the advent of the Internet is about to do an interview on it. Life's good in the Twitterverse, and it's about to get serious at noon eastern time today.ABC News' George Stephanopoulos is gearing up to conduct an entire interview with the Republican party's most recent presidential nominee, and there will be no special provisions to circumvent the 140 character limit. So far as we know, they'll be no cameras recording either of them, and the only way to tune in will be... Read more...
Hot on the heels of yesterday's announcement of the triple-core Phenom, coming Q1 2008, BetaNews has an interview with Simon Solotko, AMD's brand manager for the Desktop Division.  They ask questions about the long-term viability of the triple-core CPU, as well as giving him their thoughts on the announcement.SCOTT FULTON, BetaNews: Is triple-core a long-term investment for AMD, or is an opportunity you can take advantage of now to punch up the product line a little bit?SIMON SOLOTKO, desktop brand manager, AMD: Well, I think it'll certainly compete extremely well against in-market dual-core products. In general, we will position this product, and I think the market will accept it, above more-or-less... Read more...
Our friends across the pond at Bit-Tech have posted an interview with NVIDIA's Roy Taylor dealing with the company's 'The Way It's Meant To Be Played' program, DirectX 10, Vista, and a number of other topics... "Last week, we had the chance to talk with Roy Taylor about how Nvidia works with developers under its The Way It’s Meant To Be Played developer relations programme. In addition, we talked about some of the games that are coming out in the near future and also touched on where PC gaming is heading in the future. Roy was previously Vice President of worldwide GPU sales at Nvidia and in September 2006 he moved to become Vice President of Content Relations. He is now responsible for the... Read more...
Vijay Sharma of the combined AMD/ATI companies, is Director of Desktop Discrete Graphics Product Marketing.  We've spent time talking with Vijay many times and he always offers an insightful perspective on not only what's going on in 3D Graphics technologies for ATI but also within the industry in general. Our German comrades at PCGamesHardware.de got an earful of good the good stuff from Vijay at a recent meeting with him at Cebit.  Though the translation is a bit spotty, there are some juicy bits in here... " I don't want to get too far into the architecture at this stage. But certainly as you increase the compute capabilities of the graphics engine, you'll... Read more...
ExtremeTech has an interesting interview posted today with AMD/ATI's Phil Rodgers. They talk about Vista driver performance, the future of the Catalyst Control Center, and there's also a lot of talk regarding DX10.   "Well, I believe we still have 10+ years of active development left in GPU architecture before we come close to catching up with offline rendering for movies. So there is lots of scope. However it is way too soon to look beyond DX10 in terms of game usage of graphics. Frankly we have seen very few games yet make full use of DX9 shader model 3.0. And DX10 game development is still in its infancy. I think you, ISVs and gamers are going to be amazed once ISVs really get... Read more...
ChileHardware has put together an interview with the CEO of AGEIA, Manju Hedge, regarding current and long-term plans for the company's PhysX PPU.  It looks like AGIEA could be jumping on the general purpose bandwagon, ala GPGPU, and had plans to support multiple PPUs working in parallel. "We got the oportunity to interview AGEIA, the manufacturer behind the first specialized physics calculation card. In the following article you will see what is AGEIA planning on subjects like their PPU technology, Windows Vista, Overclocking, all of this from the CEO itself." The CEO also hints that AGEIA has plans to integrate the PPU into other devices from partners AMD, NVIDIA, and Intel (among... Read more...
There is an interesting interview posted at BootDaily (formerly GDHardware) in regard to DirectX 10 and what it means to the future of gaming on the PC. Lots of good information and insight into what's in store for us all once Windows Vista ships. "We recently had the chance to sit down with Microsoft DirectX 10 guru, Chris Donahue, and ask him some hard-hitting questions about his company's pending release of DirectX 10 and what it means to gamers and PC users at large." I especially liked how Chris side-stepped the question about which GPU manufacturer Microsoft prefers.... Read more...
Here's one for the "Blast from the past" department.  Well, at least the name of the company is a blast from the past.  Current CEO of Amiga Inc., Bill McEwen, has been interviewed by the folks at the TempleOfTech.  He answered questions about the state of the next AmigaOS and even talks about running it on the Cell processor... "The saga of the Amiga continues.. Amiga Inc, thought to be dead after stopping all communication with the Amiga community, have reappeared. The long spell of silence was broken when they answered 25 questions from the readers at Amiga.org. In the answers, the CEO of Amiga Inc, Bill McEwen... Read more...
There was an interesting article posted today at [H]ard|OCP that explains their experience with HD video playback on the PC using NVIDIA's soon to be released beta drivers that enable PureVideo HD functionality. Kyle asks NVIDIA some questions regarding the technology and talks about his experience playing back some protected content on the PC with various different configurations. "Keep in mind these are Beta drivers and NVIDIA is working day and night to chase the bugs out. That said, the ForeWare v92.91 Beta driver and included PureVideo HD technology (To be released on 9/14/06 at nZone.) were extremely stable for me on all the systems we tested it on. There is fine tuning that needs... Read more...
DriverHeaven has just posted an interview with Dave Orton, CEO of ATI, regarding ATI's future and the merger with AMD.  Good information here, directly from one of the main men involved. We've also had a number of question answered directly from AMD in our Q&A, right here. "One of the largest mergers in Technology history will be the forthcoming AMD takeover of ATI. We spoke last week with Jon Carvill one of AMD's senior staff and today ATI CEO Dave Orton was generous enough to grant me some time to talk with him. I have had a few one on one sessions with Dave in the past and he is very passionate about the products ATI has... Read more...
[H]ard|OCP has an informative interview with NVIDIA on-line today, that answers many questions in regard to Quad-SLI, and more specifically with do-it-yourself Quad-SLI.  Up until now, NVIDIA didn't officially support Quad-SLI in the DIY market, but with the v91.37 drivers that were just posted up at slizone.com, DIY Quad-SLI is sanctioned. "We have an exclusive interview with NVIDIA about their launch into true enthusiast Quad SLI. Today marks the release of the beta driver with official DIY Quad SLI support. We ask some tough questions and get no-nonsense answers that should help you make your Quad SLI decision."... Read more...
This isn't exactly hardware related, but I'd be willing to bet 90% of you have played the original Quake and Doom games. To commemorate the 10 year anniversary of Quake, the team at Games.Net have conducted an interview with one of the original designers, the legendary John Romero. John was a very influential man in the early days of 3D gaming, but after Daikatana I think his reputation was tarnished a bit.  ... Read more...
The crew from Tweak3D sat down with Corsair's John Beekley recently and conducted an interview regarding everything from USB flash drives to high-speed DDR2 RAM. There's some good info in the interview in you want insight into the inner-workings at Corsair. "OK, first the good news... density of flash drives will definitely increase. And this includes the Flash Voyager. Now, as far as speed is concerned, the news is not so sweet. Component manufacturers are increasingly switching from SLC (single layer cell) to MLC (multi-layer cell) technology. MLC has the advantage that it is more dense, and thus cheaper to manufacture. SLC is faster though, in fact several times faster on writes... Read more...
In their latest interview, Ars Technica chats with XBox 360 developer Matt Lee, covering a range of issues from his job duties, to XBox 360 hardware and market expectations. Matt is also the developer of the old "DopeWars" game for the PalmPilot. "Now with the massively redesigned and more powerful Xbox 360 released, many people are wondering what the future has in store for Microsoft's gaming efforts. I recently had the opportunity to chat with Matt Lee, a software developer who works at Microsoft in the Xbox division. He had some fascinating things to say about the console, the games market in general, and the future of the... Read more...
nV News has just received a response from Havok concerning their interview with EPIC's Tim Sweeney at E3 and comments made regarding physics. With a strong physics API which can utilize a GPU for processing, Havok's method allows users to dedicate a portion of their graphics power to physics and eliminates the need for a discrete physics card such as AGEIA's PhysX PPU. What is somewhat surprising in terms of Havok's response is the apparent suggestion that SLI systems can dedicate one GPU strictly to physics, with the remaining card(s) handling graphics. An interesting experiment would be to play with a Quad-SLI system and see how much resources... Read more...
nV News has just received a response from Havok concerning their interview with EPIC's Tim Sweeney at E3 and comments made regarding physics. With a strong physics API which can utilize a GPU for processing, Havok's method allows users to dedicate a portion of their graphics power to physics and eliminates the need for a discrete physics card such as AGEIA's PhysX PPU. What is somewhat surprising in terms of Havok's response is the apparent suggestion that SLI systems can dedicate one GPU strictly to physics, with the remaining card(s) handling graphics. An interesting experiment would be to play with a Quad-SLI system and see how much resources... Read more...
1 2 3 Next