Our friends across the pond at Bit-Tech have posted an interview with NVIDIA's Roy Taylor dealing with the company's 'The Way It's Meant To Be Played' program, DirectX 10, Vista, and a number of other topics...
"Last week, we had the chance to talk with Roy Taylor about how Nvidia works with developers under its The Way It’s Meant To Be Played developer relations programme. In addition, we talked about some of the games that are coming out in the near future and also touched on where PC gaming is heading in the future.
Roy was previously Vice President of worldwide GPU sales at Nvidia and in September 2006 he moved to become Vice President of Content Relations. He is now responsible for the development and support of third-party PC games along with Nvidia developer tools and publications."
There is some very good information in this interview and plenty of really cool screenshots from upcoming games like Crysis.
Marco Chiappetta
Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com