Soltek's QBic EQ3901-300P SFF PC

To start our in-game testing, we ran through a batch of time demos with the OpenGL game Wolfenstein: Enemy Territory.  Wolfenstein: ET is a free, standalone multiplayer game that is based on the original Return to Castle Wolfenstein that was released a few years back. It uses a heavily modified version of the Quake III engine, which makes it a very easy-to-use benchmarking tool.  We ran the test using the "Fastest" setting at a low resolution of 640 X 480, using 16-bit color and textures.  Running this test with a high-end graphics card, at these minimal settings, isolates processor and memory performance without being limited by the graphics subsystem.

Wolfenstein: Enemy Territory
OpenGL Quake Engine Gaming

The MSI K8N Neo2 Platinum finished in first place in our custom Wolfenstein: Enemy Territory benchmark, beating the Soltek QBic EQ3901-300P by just over 3 frames per second.  3 FPS equates to only a 2.1% performance advantage for the K8N.  Hardly a difference worth getting excited over...

Unreal Tournament 2004
DirectX Gaming Performance

Next, we did some benchmarking with Epic's Unreal Tournament 2004.  When we tested these systems with UT 2004, we ensured that all of them were being benchmarked with the exact same in-game settings and graphical options and we dropped the resolution and detail levels to isolate CPU and memory performance.

In our custom Unreal Tournament 2004 benchmark, the Soltek QBic EQ3901-300P was able to overtake the MSI K8N Neo2 Platinum, but the Winfast 755FXK8AA-8EKRS and MSI K8T Neo2-FIR were still a bit faster.  Once again though, the performance delta was quite small, and would be imperceptible in any real-world situations.


Tags:  SFF, LTE, PC, SFF PC, Q3, K
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

Related content