Sapphire Radeon X800 XT - PCI Express

Over the last six weeks, three new chipsets for the AMD processor platform have been announced that all have one very important feature in common.  NVIDIA's nForce 4, VIA's K8T890, and ATi's RADEON XPRESS 200 all have support for the emerging PCI Express standard.  PCI Express, which was first brought to market with Intel's 900 series of chipsets back in June, is a serial point-to-point communications link for graphics and data, that offers much more bandwidth than AGP 8X and the aging parallel PCI bus.  For example, when compared to AGP 8X, which offers a peak bandwidth of 2.1GB/s, the new PCI Express X16 link used for graphics cards has almost four times the peak bandwidth, 8GB/s to be exact.  Graphics giants NVIDIA and ATi had been proclaiming support for PCI Express virtually since its inception, but it's not until now that high-end cards have been made available in any meaningful quantity.  Mid-range and low-end cards have been available for some time, but high-end cards have been scarce.  Now that Intel's platform isn't the only game in town though, we expect PCI Express graphics cards will become increasingly more common, as manufactures increase their output of high-end PCI Express graphics cards to meet demand.

Today, we're going to take a look at a PCI Express graphics card that we're fairly certain many gamers would like to get their hands on, Sapphire's Radeon X800 XT.  This card sports ATi's 16-pipe X800 XT GPU and 256MB of high speed Samsung GDDR3 RAM.  It's also got a few other niceties thrown in for good measure.  Read on and check it out.

     

Sapphire Radeon X800 XT (PCI Express Version)
Features & Specifications

Sapphire Radeon X800 XT
•_500MHz engine
•
_.13 micron copper low-k
•
_1.0GHz memory data rate
•
_256-bit memory interface
•
_256MB GDDR3 memory
•
_16 pixel pipes
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_6 vertex pipes
•
_8.32 Gigapixel/second fill rate
•
_HYPER Z support for HD resolutions including Hierarchical Z, color and Z compression
•
_Hierarchical Z and Early Z
•
_Z Compression
•
_Fast Z Clear
•
_Z/Stencil Cache

3Dc Compression Technology
•
_Lossless Normal Map Compression
•
_4:1 Normal Map Compression technology

Smart Shader HD
•
_1536 Shader Instructions
•
_Flexible Shader Architecture

SmoothVision HD
•
_Improved Anti Improved performance
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_Temporal Anti Aliasing
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_Centroid Sample Anti-Aliasing Mode
•
_Programmable sparse sample patterns

VideoShader HD
•
_High quality video processing & acceleration
•
_Real time user programmable video effects
•
_Video post processing and filtering
•
_MPEG 1, 2, 4 encode and decode acceleration
•
_FULLSTREAM Video Deblocking
•
_WMV9 decode acceleration
•
_High quality resolution scaling
•
_Adaptive Per Pixel Deinterlacing
•
_Motion Compensation
•
_Noise removal filtering
•
_Display Rotation

 


      

Sapphire has historically shipped their high-end video cards with a very comprehensive bundle of software and accessories.  And with the PCI Express Radeon X800 XT, they continue that tradition.  This card ships with one of the most well rounded bundles we have seen to date.  Included with the card, we found a basic user's manual, a driver CD-ROM, and an assortment of other discs that included copies of Cyberlink's PowerDVD and Sapphire's "RedLine" overclocking utility.  A copy of Cyberlink's Power Director video editing suite was also included to compliment the card's video in / video out (ViVo) capabilities.  In past reviews we've found Power Director to be quite useful and easy to use (see here).  There were also two relatively new, full version games included, namely Splinter Cell: Pandora Tomorrow and Prince of Persia: The Sands of Time.  Both of these games currently sell for upwards of $30 each, so it was good to see them included, considering the significant price this card commands.

There was also a collection of cables and adapters included with Sapphire's PCIe Radeon X800 XT.  There was a standard 6-ft S-Video cable included, a composite video cable, and a DVI-to-DB15 adapter along with a splitter for connecting the card to an HD-TV's components inputs and another adapter equipped with S-Video and composite video inputs and outputs.


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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