Sapphire Radeon X800 XT - PCI Express

Over the last six weeks, three new chipsets for the AMD processor platform have been announced that all have one very important feature in common.  NVIDIA's nForce 4, VIA's K8T890, and ATi's RADEON XPRESS 200 all have support for the emerging PCI Express standard.  PCI Express, which was first brought to market with Intel's 900 series of chipsets back in June, is a serial point-to-point communications link for graphics and data, that offers much more bandwidth than AGP 8X and the aging parallel PCI bus.  For example, when compared to AGP 8X, which offers a peak bandwidth of 2.1GB/s, the new PCI Express X16 link used for graphics cards has almost four times the peak bandwidth, 8GB/s to be exact.  Graphics giants NVIDIA and ATi had been proclaiming support for PCI Express virtually since its inception, but it's not until now that high-end cards have been made available in any meaningful quantity.  Mid-range and low-end cards have been available for some time, but high-end cards have been scarce.  Now that Intel's platform isn't the only game in town though, we expect PCI Express graphics cards will become increasingly more common, as manufactures increase their output of high-end PCI Express graphics cards to meet demand.

Today, we're going to take a look at a PCI Express graphics card that we're fairly certain many gamers would like to get their hands on, Sapphire's Radeon X800 XT.  This card sports ATi's 16-pipe X800 XT GPU and 256MB of high speed Samsung GDDR3 RAM.  It's also got a few other niceties thrown in for good measure.  Read on and check it out.

     

Sapphire Radeon X800 XT (PCI Express Version)
Features & Specifications

Sapphire Radeon X800 XT
_500MHz engine
_.13 micron copper low-k
_1.0GHz memory data rate
_256-bit memory interface
_256MB GDDR3 memory
_16 pixel pipes
_6 vertex pipes
_8.32 Gigapixel/second fill rate
_HYPER Z support for HD resolutions including Hierarchical Z, color and Z compression
_Hierarchical Z and Early Z
_Z Compression
_Fast Z Clear
_Z/Stencil Cache

3Dc Compression Technology
_Lossless Normal Map Compression
_4:1 Normal Map Compression technology

Smart Shader HD
_1536 Shader Instructions
_Flexible Shader Architecture

SmoothVision HD
_Improved Anti Improved performance
_Temporal Anti Aliasing
_Centroid Sample Anti-Aliasing Mode
_Programmable sparse sample patterns

VideoShader HD
_High quality video processing & acceleration
_Real time user programmable video effects
_Video post processing and filtering
_MPEG 1, 2, 4 encode and decode acceleration
_FULLSTREAM Video Deblocking
_WMV9 decode acceleration
_High quality resolution scaling
_Adaptive Per Pixel Deinterlacing
_Motion Compensation
_Noise removal filtering
_Display Rotation

 


      

Sapphire has historically shipped their high-end video cards with a very comprehensive bundle of software and accessories.  And with the PCI Express Radeon X800 XT, they continue that tradition.  This card ships with one of the most well rounded bundles we have seen to date.  Included with the card, we found a basic user's manual, a driver CD-ROM, and an assortment of other discs that included copies of Cyberlink's PowerDVD and Sapphire's "RedLine" overclocking utility.  A copy of Cyberlink's Power Director video editing suite was also included to compliment the card's video in / video out (ViVo) capabilities.  In past reviews we've found Power Director to be quite useful and easy to use (see here).  There were also two relatively new, full version games included, namely Splinter Cell: Pandora Tomorrow and Prince of Persia: The Sands of Time.  Both of these games currently sell for upwards of $30 each, so it was good to see them included, considering the significant price this card commands.

There was also a collection of cables and adapters included with Sapphire's PCIe Radeon X800 XT.  There was a standard 6-ft S-Video cable included, a composite video cable, and a DVI-to-DB15 adapter along with a splitter for connecting the card to an HD-TV's components inputs and another adapter equipped with S-Video and composite video inputs and outputs.


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