|Splinter Cell's version 1.2 patch includes three prerecorded demos and incorporates a previously unavailable benchmarking tool. The demos included with the patch are somewhat limited by CPU performance, however, so we opted for the custom "Oil Rig" demo created by the folks at Beyond 3D to test with this game. Beyond 3D's demo is targeted squarely at Pixel Shader performance. Shaders are used to render realistic-looking ocean water surrounding an oil rig in the demo, as well as simulating a night vision effect for a brief period. Take note that anti-aliasing doesn't work with Splinter Cell in its current state. Due to this fact, we do not have any AA scores listed in the graphs below.|
Performance in the Splinter Cell benchmark looked much like it did in Halo, except the GeForce 6800 GT was able to nudge slightly ahead of the Radeon X800 XTs when we tested the cards at a resolution of 1024x768. With the resolution ratcheted up to 1600x1200, however, the X800 XTs were able to surpass the 6800 GT by almost 5 frames per second, or about 10%.