Head-to-Head Performance with Unreal Tournament 2004
|Epic's "Unreal" games have been wildly popular, ever since the original Unreal was released in the late '90s. Unreal, Unreal Tournament, and then Unreal Tournament 2003, rapidly became some of our favorites, for both benchmarking, and for killing a few hours when our schedules allowed it! Epic has recently released the latest addition to the franchise, Unreal Tournament 2004. We used the full version of the game, with the latest patch installed, to benchmark these cards at resolutions of 1024x768 and 1280x1204, without any anti-aliasing and with 2X anti-aliasing and 8X Anisotropic filtering enabled concurrently.|
Unlike the previous set of benchmarks, the OmniChrome churned out enough frames to make an attempt at playing UT2004. Here the OmniChrome fell by 13FPS to the GeForce card with no AA enabled. Once we turned on 2X AA and 8X Anisotropic Filtering, both cards took a sizeable hit, dropping about 20FPS each.
When we increased the resolution, neither card performed very well, especially with anti-aliasing and anisotropic filtering enabled. Although, at 22.23 FPS with 2XAA and 8X Aniso, the GeForce 5700 Personal Cinema held onto a huge lead in this test.