S3 OmniChrome TV/Graphics Card


Performance Comparisons With Splinter Cell

 

Performance Comparisons With Splinter Cell
Stealthy Combat

Splinter Cell
Splinter Cell's version 1.2 patch includes three prerecorded demos and incorporates a previously unavailable benchmarking tool. The demos included with the patch are somewhat limited by CPU performance, however, so we opted for the custom Oil Rig demo created by the folks at Beyond 3D to test with this game. Beyond 3D's demo removes two CPU-intensive routines while increasing dependence on Pixel Shader performance. Shaders are used to render realistic-looking ocean water surrounding an Oil Rig in the demo, as well as simulating a night vision effect for a brief period. Also note that anti-aliasing doesn't work with Splinter Cell. As such, we do not have any AA scores listed in the graphs below.

Once again, the OmniChrome came up on the short end of the Personal Cinema reference card.  This time the difference was by 3.31FPS, a margin of over 25% at 1024x768. 

When we increased the resolution to 1280x1024, the OmniChrome dropped an additional 3FPS, widening the gap by nearly 40%.  Regardless which came out on top, however, neither card was breaking any speed records.


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