OpenGL
Benchmarks:
MDK2
is an OpenGL game with a testing mode that has a
very good benchmarking utility. It also is
one of the few games on the market today, that
actually was written to take full advantage of
Hardware T&L. We decided to run some
scores against the ATI Radeon, a card that has
shown favorably in this test. It also has a
Hardware T&L Engine on board.
We
only ran this test is 32 bit color mode.
Why? When you have this kind of frame rate
between two cards, what is the point? This
chart needs no explanation. The GeForce2 GTS Ultra
obliterates the Radeon at every resolution.
But
what happens to this fantastic performance when
FSAA bites into it?
In 16
bit color the frame rate is excellent all the way
up to 1024X768. In 32 bit color most folks
would scale back to 800X600 for the best
compromise between image quality and frame
rate. The other aspect that comes into to
play with these tests, is the mipmap
resolution. 2x2 LOD Biased scores are 5-10%
faster. Personally, I would take the extra
frame rate over the slightly sharper image quality
but again, as the saying goes, it is all in the
eye of the beholder.
Kicking
out of FSAA mode for a spin with Quake 3 here,
will give you an inkling of things to come.
Quake
3 Time Demo Test
Versus The Rest Of The Field
Ahh
yes, 16 bit color mode, where every card is much
faster... Well, almost every card.
Read
on my Brothers and Sisters....
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