NVIDIA GeForce GTX 950 Review: Affordable Maxwell For The Masses
Introducing The GeForce GTX 950
We’ll have more details on the GPU itself below (hint: it’s got a couple of SMs disabled) and will show off and benchmark a couple of retail-ready cards from EVGA and ASUS on the pages ahead. Before we move on though, we should talk about NVIDIA’s positioning of the GTX 950. The company is targeting this card at MOBA (massive online battle arena) players, who don’t necessarily need the most powerful GPUs on the market, but want smooth, consistent framerates at resolutions of 1080p or below. The GeForce GTX 950 is being touted as a significant, yet affordable, upgrade over cards like the GeForce GTX 650 Ti, that are a couple of generations old and may struggle with the latest games at HD resolutions...
|NVIDIA GeForce GTX 950|
|Graphics Processing Clusters||2|
|CUDA Cores (single precision)||768|
|Memory Clock (Data rate)||3300MHz (Effective Speed - ~6.6Gbps)|
|L2 Cache Size||1024KB|
|Total Video Memory||2048 MB GDDR5|
|Total Memory Bandwidth||105.6 GB/s
|Texture Filtering Rate (Bilinear)||49.2 GigaTexels/sec
|Fabrication Process||28 nm
|Transistor Count||2.94 Billion|
3 x Display Port 1.2
|Form Factor||Dual Slot
|Power Connectors||One 6-Pin|
|Recommended Power Supply||350 Watts
|Thermal Design Power (TDP)||90 Watts
|Price||$159 MSRP - Find Them At Amazon|
The GM206 GPU at the heart of the GeForce GTX 950 is the same chip found on the GTX 960, with a couple of blocks disabled. It features roughly 2.94 billion transistors and has die size of 227mm2. And like its predecessors, it’s built on TSMC’s 28nm process node.
Like the bigger GM204 powering the GeForce GTX 980, the GM206 is based on NVIDIA's "Maxwell 2.0" microarchitecture. Maxwell is designed to boost efficiency through better GPU utilization, and ultimately improve performance-per-watt and per die area versus older GPUs. Maxwell’s Streaming Multiprocessors, or SMs, are somewhat different than the older designs used in Kepler. With Maxwell, NVIDIA has made improvements to the control logic partitions for better workload balancing, and it also has finer-grained clock-gating and better compiler-based scheduling. Maxwell can also issue more instructions per clock cycle, all of which allow the Maxwell SM (also called an SMM in some NVIDIA docs) to exceed Kepler’s SMX in terms of efficiency. NVIDIA is claiming that Maxwell’s new SM architecture can deliver 40% more performance per CUDA core on shader-limited workloads than Kepler, with up to double the performance per watt, despite using the same 28nm manufacturing process.
A full-featured GM206 GPU contains two GPCs, eight Maxwell Streaming Multiprocessors (SM), and two 64-bit memory controller partitions (128-bit total)—it is essentially half of a GM204. Each SM is partitioned into four separate processing blocks, each with its own instruction buffer, scheduler and 32 CUDA cores. But the version of the chip used on the GTX 950 has a couple of SMs disabled.
NVIDIA’s reference specifications for the GeForce GTX 950 call for a base clock of 1024MHz and a Boost clock of 1188MHz. The GPU is packing 768 CUDA cores, 48 texture units, and 32 ROPs.
The 2GB of video memory on GeForce GTX 950 cards is clocked at a 6.6GHz (effective GDDR5 data rate) and the memory links to the GPU via a 128-bit interface. At those clocks, the GeForce GTX 950 offers up a peak textured fillrate of 49.2 GTexels/s and 105.6 GB/s of memory bandwidth. Those numbers might seem low in light of some previous gen GeForce cards and current Radeon cards with wider memory interfaces, but the memory compression technology in Maxwell affords up to an additional 30% of effective bandwidth, so the max effective data rate is somewhat higher with many workloads.
Though the GM206 is similar to the GM204 in many ways, NVIDIA did make one addition. The GM206 has support for H.265 (HEVC) encoding and decoding. The GTX 980’s NVENC video engine offers native support for H.265 encode only, no decode. Support for other features like NVIDIA’s Voxel Global Illumination (VXGI), Multi-Frame sampled AA (MFAA), and Dynamic Super Resolution (DSR) are all present on the GeForce GTX 950, as is support DirectX 12. Since we’ve already talked about all of these features in detail in our GeForce GTX 980 launch coverage, we won’t rehash them again here. If you’d like to learn more about them, we’d suggest taking a look at this article. Now, let's look at the cards...