NVIDIA GeForce GTX 780 Review

Metro 2033
DirecX11 Gaming Performance


Metro 2033

Metro 2033 is your basic post-apocalyptic first person shooter game with a few rather unconventional twists. Unlike most FPS titles, there is no health meter to measure your level of ailment; rather, you’re left to deal with life, or lack thereof, more akin to the real world with blood spatter on your visor and your heart rate and respiration level as indicators. The game is loosely based on a novel by Russian Author Dmitry Glukhovsky. Metro 2003 boasts some of the best 3D visuals on the PC platform and includes a DX11 rendering mode that makes use of advanced depth of field effects and character model tessellation for increased realism. This title also supports NVIDIA PhysX technology for impressive in-game physics effects. We tested the game at resolutions of 1920x1200 and 2560x1600 with adaptive anti-aliasing and in-game image quality options set to their High Quality mode, with DOF effects disabled.





Once again, in Metro 2033, the GeForce GTX 780 is within a few percentage points of the performance numbers put out by the GeForce GTX Titan.  This time however, the GTX 780 annihilates the Radeon HD 7970 GHz Edition and GeForce GTX 680 cards with nearly a 20 FPS advantage.
 


Captured @ 1920x1200 - Click For An Enlarged View

There are a number of spikes in the frame time data gathered with the single-GPU configurations in Metro 2033, but all of the cards seem to behave similarly.
 


Captured @ 1920x1200 - Click For An Enlarged View

The dual-GPU configurations also showed a number of peaks and valleys and don't look quite as good. The Radeon HD 7970 CrossFire configuration offered the most erratic frame times, but it was nowhere near as bad as AvP on the previous page.
 

Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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