NVIDIA GeForce GTX 780 Review

Article Index

3DMark Fire Strike Test

Futuremark 3DMark11
Synthetic DirectX Gaming

Futuremark 3DMark Fire Strike

Fire Strike has two benchmark modes: Normal mode runs in 1920x1080, while Extreme mode targets 2560x1440. GPU target frame buffer utilization for normal mode is 1GB and the benchmark uses tessellation, ambient occlusion, volume illumination, and a medium-quality depth of field filter. The more taxing Extreme mode targets 1.5GB of frame buffer memory and increases detail levels across the board. Extreme mode is explicitly designed for CrossFire / SLI systems. GT 1 focuses on geometry and illumination, with over 100 shadow casting spot lights, 140 non-shadow casting point lights, and 3.9 million vertices calculated for tessellation per frame. Only 80 million pixels are processed per frame. GT2 emphasizes particles and GPU simulations. Tessellation volume is reduced to 2.6 million vertices, but the number of pixels processed per frame rises to 170 million.

GeForce GTX 780 3DMark Fire Strike Benchmark Run

In this benchmark the field is much more tightly grouped and the GeForce GTX 780 sits almost on top of the GTX Titan's results.  Also of note is the more than respectable showing of AMD's Radeon HD 7970 GHz Edition, which clips in just ahead of the GeForce GTX 680.  As you can see in the lower overall frame rates, all cards have to work hard in this benchmark. However, chain together a pair of GeForce GTX 780s and you're treated to almost 2X the performance.

Though "scoring" in this benchmark is a little more nebulous than frame rate, we see the same trend here and again the GeForce GTX 780 is a hair's-width away from what is currently the fastest card on the market now, the GeForce GTX Titan.

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