NVIDIA GeForce GTX 760 Mainstream GPU Review

Metro Last Light
DirecX11 Gaming Performance


Metro Last Light

Metro Last Light is your typical post-apocalyptic first person shooter game with a few rather unconventional twists. Unlike most FPS titles, there is no health meter to measure your level of ailment; rather, you’re left to deal with life, or lack thereof, more akin to the real world with blood spatter on your visor and your heart rate and respiration level as indicators. Metro Last Light boasts some of the best 3D visuals on the PC platform and includes a DX11 rendering mode that makes use of advanced depth of field effects and character model tessellation for increased realism. This title also supports NVIDIA PhysX technology for impressive in-game physics effects. We tested the game at resolutions of 1920x1200 and 2560x1600 with its in-game image quality options set to their High Quality mode, with DOF effects disabled.

There's lots to see in these Metro Last Light scores. In the single-GPU configurations, the GeForce GTX 760 cards perform right about on par with the Radeon HD 7950. In fact, at the lower resolution, the reference and EVGA GTX 760 cards sandwich the Radeon HD 7950. In the dual-GPU configurations, however, the SLI setups exhibited better scaling, and as such, they were able to overtake the Radeon HD 7950 CrossFire configuration.





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Save for a couple of spikes, there were no major frame pacing issues with the single-GPU configurations in Metro Last Light, as recorded with FCAT.




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There were no major frame pacing issues to report with the dual-GPU configurations in Metro Last Light either.
 

Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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