NVIDIA GeForce GTX 460 Debut: ZOTAC, EVGA

 

How We Configured Our Test Systems:

We tested the graphics cards in this article on a Gigabyte GA-EX58-UD5 motherboard powered by a Core i7 965 quad-core processor and 6GB of OCZ DDR3-1333 RAM. The first thing we did when configuring the test system was enter the system BIOS and set all values to their "optimized" or "high performance" default settings. Then we manually configured the memory timings and disabled any integrated peripherals that wouldn't be put to use. The hard drive was then formatted, and Windows 7 Ultimate x64 was installed. When the installation was complete we fully updated the OS and installed the latest hotfixes, along with the necessary drivers and applications.

We tested the graphics cards in this article on a Gigabyte GA-EX58-UD5 motherboard powered by a Core i7 965 quad-core processor and 6GB of OCZ DDR3-1333 RAM. The first thing we did when configuring the test system was enter the system BIOS and set all values to their "optimized" or "high performance" default settings. Then we manually configured the memory timings and disabled any integrated peripherals that wouldn't be put to use. The hard drive was then formatted, and Windows 7 Ultimate x64 was installed. When the installation was complete we fully updated the OS and installed the latest hotfixes, along with the necessary drivers and applications.

 

HotHardware's Test Systems
Core i7 Powered

Hardware Used:
Core i7 965 (3.2GHz)

Gigabyte EX58-UD5
(X58 Express)

Radeon HD 5830
Radeon HD 5850
GeForce GTX 470
GeForce GTX 465
GeForce GTX 460 768MB
EVGA GeForce GTX 460 768MB SC
ZOTAC GeForce GTX 460 1GB

6GB OCZ DDR3-1333
Western Digital Raptor 150GB
Integrated Audio
Integrated Network

Relevant Software:
Windows 7 Ultimate x64
DirectX June 2010 Redist
ATI Catalyst v10.6
NVIDIA GeForce Drivers 258.80

Benchmarks Used:

Unigine Heaven v2.1
3DMark Vantage v1.0.1
H.A.W.X.
FarCry 2
Just Cause 2
Alien vs. Predator
Left 4 Dead 2*
Enemy Territory: Quake Wars v1.5*

* - Custom benchmark

Unigine Heaven v2.1 Benchmark
Synthetic DirectX 11 Gaming


Unigine Heaven

The Unigine Heaven Benchmark v2.0 is built around the Unigine game engine. Unigine is a cross-platform real-time 3D engine, with support for DirectX 9, DirectX 10, DirectX 11 and OpenGL. The Heaven benchmark--when run in DX11 mode--also makes comprehensive use of tessellation technology and advanced SSAO (screen-space ambient occlusion), and it also features volumetric cumulonimbus clouds generated by a physically accurate algorithm and a dynamic sky with light scattering. Due to the fact that we tested Heaven in DX11 mode, no NVIDIA GT200 series cards are represented in the graph below.


The new GeForce GTX 460 smoked the Radeon HD 5800 series cards in the Unigine Heaven benchmark, due to the GeForce's superior geometry and tessellation performance. We also find the the new 460s perform about on par with the more expensive and more power hungry GeForce GTX 465 cards here.

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