NVIDIA GeForce 8800 GTX and 8800 GTS: Unified Powerhouses

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XHD Resolutions: F.E.A.R.

Performance Comparisons with F.E.A.R XHD
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One of the most highly anticipated titles of 2005 was Monolith's paranormal thriller F.E.A.R. Taking a look at the game's minimum system requirements, we see that you will need at least a 1.7GHz Pentium 4 with 512MB of system memory and a 64MB graphics card in the Radeon 9000 or GeForce4 Ti-classes or better, to adequately run the game. Using the full retail release of the game patched to v1.07, we put the graphics cards in this article through their paces to see how they fared with a popular title. Here, all graphics settings within the game were set to their maximum values, but with soft shadows disabled (Soft shadows and anti-aliasing do not work together currently). Benchmark runs were then completed at resolutions of 1920 x 1200 and 2560 x 1600 with anti-aliasing and anisotropic filtering enabled.


At a resolution of 2560x1600, the F.E.A.R. benchmark is able to slow almost all of the graphics cards we tested to a virtual crawl, with the exception of the GeForce 8800 GTX that is. At the lower resolution, things are somewhat competitive with the 8800 GTS coming in between the GX2 and Radeon X1950 XTX, and at 2560x1600, the GTS is actually outpaced by the X1950 XTX, likely due to the latter's super-fast 2GHz frame buffer.  The GeForce 8800 GTX is simply in a league of its own, however.  At both resolutions it crushes all of the competition by margins ranging from about 10% to a whopping 110%.

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