NVIDIA GeForce 8800 GT - G92 Takes Flight

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World In Conflict – Single GPU and SLI

Performance Comparisons with World In Conflict
Details: www.worldinconflict.com
World In Conflict
The real-time tactical game World In Conflict, from Massive Entertainment, is easily one of the most impressive looking game engines in our battery of graphics benchmarks.  Unfortunately it also puts a huge load on processor system resources and as such is mostly CPU-limited more than anything else.  Regardless, we can't help but include it as a graphics performance metric because the game's visuals are just too impressive.  This game doesn't require blisteringly fast frame-rates to look and play smoothly, however. In fact, frame-rates in the 30 fps range are more than playable and will look fluid.  We set all available image quality features to their highest settings and enabled the game's DX10 features as well as 4X AA and 16X AF at three resolutions, 1280X1024, 1600X1200 and a 1920X1200 wide-screen 16:10 format.

The performance trend we've seen up to this point shifted with our custom World In Conflict benchmark. In this game, the GeForce 8800 GTS took the lead, followed closely behind by the new GeForce 8800 GT.  The Radeon HD 2900 XT, however, had trouble here and wasn't even competitive.

When we switched to a multi-GPU configuration, the performance trend in World in Conflicted shifted yet again.  This time around, the GeForce 8800 GT SLI configuration outpaced a pair of GTS cards by a couple of frames per second.  The single GTX card was still a bit faster and while the Radeons' performance improved in CrossFire mode they still faultered in this game.

Tags:  Nvidia, GeForce, G92, flight, force, GT, light, id, K

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