Crysis SP Demo - Single GPU and SLI - 11/7/07 Update
If you're at all into enthusiast Computing, the highly anticipated single player demo of hot new upcoming FPS smash-hit Crysis, should require no introduction. Crytek's game engine visuals are easily the most impressive 3D renderings we've seen on the computer screen to date. The engine employs some of the latest techniques in 3D rendering like Parallax Occlusion Mapping, Subsurface Scattering, Motion Blur and Depth-of-Field effects, as well as some of the most impressive use of Shader technology we've seen yet. In short, for those of you that want to skip the technical jib-jab, Crysis is HOT.
Even with our image quality settings configured without Anti-Aliasing, Crysis serves up an absolutely punishing workload for any graphics card on the market today and certainly amongst the cards we tested here. We tested with game engine settings all set to "high" instead of "very high", which reduces some of the image post-processing effects workload like motion blur and makes use of slightly less complex lighting and shadowing effects, just to name a few of the compromises. Regardless, the changes are hardly noticeable in action and as you can see, our graphics test-bed still had a bit of work to do, keeping up.
Obviously, our pair of GeForce 8800 GTs in SLI outpaced the single Big Daddy GeForce 8800 GTX card by about 10% in round numbers. A single GeForce 8800 GT was about 10 - 15% slower than a GeForce 8800 GTX but the GT ran complete circles around the AMD-ATI Radeon HD 2900 XT.