ET: Quake Wars – Single GPU and SLI
|Based on ID's radically enhanced Doom 3 engine and is viewed by many as Battlefield 2 meets the Strogg and then some. In fact, we'd venture to say that ID took EA's team-based warfare genre up a notch or two. ET: Quake Wars also marks the introduction of John Carmack's "Megatexture" technology that employs extremely large environment and terrain textures covering vast areas of map levels without the need to repeat and tile many small textures. The beauty of the megatexture is that each unit only takes up a maximum of 8MB of frame buffer memory. Add to that HDR-like bloom lighting and leading edge shadowing effects and Enemy Territory: Quake Wars looks great, plays hot and works high end graphics cards vigorously.|
In our custom Enemy Territory: Quake Wars benchmark, the GeForce 8800 GT continued its winning ways for the most part. The two GeForce cards were neck and neck with the GT getting the better of the GTS for the most part. The Radeon HD 2900 XT, however, finished well behind.
The Radeon HD 2900 XT CrossFire configuration had significant corruption in this game, so we ommited the results from our graph. We weren't confident everything was being rendered correctly and don't want to post innaccurate results. If we focus on the GeForce comparison, however, we see a similar trend with the new GT finishing just ahead of the GTS.