NVIDIA GeForce 6600 GT - AGP Version

Performance Comparisons With Splinter Cell
Stealth - I like that!

Splinter Cell
Splinter Cell's version 1.2 patch includes three prerecorded demos and incorporates a previously unavailable benchmarking tool. The demos included with the patch are somewhat limited by CPU performance, however, so we opted for the custom "Oil Rig" demo created by the folks at Beyond 3D to test with this game. Beyond 3D's demo is targeted squarely at Pixel Shader performance. Shaders are used to render realistic-looking ocean water surrounding an oil rig in the demo, as well as simulating a night vision effect for a brief period. Take note that anti-aliasing doesn't work with Splinter Cell in its current state. Due to this fact, we do not have any AA scores listed in the graphs below.

 

The Splinter Cell demo's shading used to really cause some problems for NVIDIA, but their new line of cards paired with updated ForceWare drivers seems to have helped the cause somewhat.  The 5900XT was still overmatched, but improvements in the NV43 have pushed the 6600 GT up and over the 9800 Pro.  While the first benchmark left little to doubt, we saw the gap between the 6600 GT and the 9800 Pro much closer at 1600x1200.

 


Tags:  Nvidia, GeForce, force, GT, AG, id

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